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General Tabletop Discussion
*Dungeons & Dragons
4/18/2013 D&D Next Q&A
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<blockquote data-quote="Philousk" data-source="post: 6120546" data-attributes="member: 60646"><p>First, the golems are only partially immune to magic in the current package (in fact, they immunized against: nonmagical weapons except those made of adamantine, disease, cold, fire, lightning, poison and psychic damage. It cannot be charmed, frightened, paralysed, petrified, stunned or put to sleep as it does not need to sleep, eat or breathe : Effects that are often generated by spells, yes ! Rather, Golems have magic resistance giving them an advantage on saving throws against magical effects. So to, I think it's a bit like the parsimony that the author speaks as the golem is not fully or effectively immune to magic unlike previous editions.</p><p></p><p></p><p></p><p>It is not quite accurate. The caster can still use spells so indirectly by modifying or controlling the combat environment. A golem may well be immune to many things under spells, but it will not be as immune against the slippery ground following a spell of Grease or spells Wall (x) may well also stop or walling. At least for a while ...</p><p></p><p></p><p></p><p></p><p></p><p>This is very interesting to consider the point of view of magic resistance (MR) option. As there are several types of golem (well historically), MR may operate differently depending on the type of golem. For example, the clay golem could be resistant against spells level 1-2 (the player embodies a wizard with a scroll in his possession containing offensive spell of the highest level that can be effective against the golem could also not to feel aggrieved for the encounter) while the iron golem could be resistant against the 1-8 spells!</p><p></p><p></p><p>Rakshasa and other monsters of the same ilk, could also operate in much the same way, but it certainly will be necessary to further define their social castes.</p></blockquote><p></p>
[QUOTE="Philousk, post: 6120546, member: 60646"] First, the golems are only partially immune to magic in the current package (in fact, they immunized against: nonmagical weapons except those made of adamantine, disease, cold, fire, lightning, poison and psychic damage. It cannot be charmed, frightened, paralysed, petrified, stunned or put to sleep as it does not need to sleep, eat or breathe : Effects that are often generated by spells, yes ! Rather, Golems have magic resistance giving them an advantage on saving throws against magical effects. So to, I think it's a bit like the parsimony that the author speaks as the golem is not fully or effectively immune to magic unlike previous editions. It is not quite accurate. The caster can still use spells so indirectly by modifying or controlling the combat environment. A golem may well be immune to many things under spells, but it will not be as immune against the slippery ground following a spell of Grease or spells Wall (x) may well also stop or walling. At least for a while ... This is very interesting to consider the point of view of magic resistance (MR) option. As there are several types of golem (well historically), MR may operate differently depending on the type of golem. For example, the clay golem could be resistant against spells level 1-2 (the player embodies a wizard with a scroll in his possession containing offensive spell of the highest level that can be effective against the golem could also not to feel aggrieved for the encounter) while the iron golem could be resistant against the 1-8 spells! Rakshasa and other monsters of the same ilk, could also operate in much the same way, but it certainly will be necessary to further define their social castes. [/QUOTE]
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