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General Tabletop Discussion
*Dungeons & Dragons
4/18/2013 D&D Next Q&A
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<blockquote data-quote="Li Shenron" data-source="post: 6120562" data-attributes="member: 1465"><p>But they are optional, at the very minimum because you can choose which monsters to use exactly in the same way the DM can choose which magic items to allow, but only as long as they aren't too many. Your suggestion of making them even optional for those monsters who have them (i.e. keep them in the "customization" bar) make things even better, of course.</p><p></p><p>The problem is that as soon as the game "assumes" even +1 weapons will be common, then also monsters with +1 DR or immunity will be common, which is exactly what neither of us want. It's a self-fulfilling prophecy!</p><p></p><p>And by the way, it is indeed unthinkable that magic weapons aren't in a game of D&D (except the most grim'n'gritty campaigns, but they are rare). But don't confuse magic weapons with +1 magic weapons!</p><p></p><p>3e made an abysmal design choice when they required every single magic weapon to be at least +1, so that there cannot be any magic weapon with a special property unless it also had some +s. There is no valid reason for that mistake, and I hope 5e isn't doing the same, <strong>but</strong> if 5e doesn't assume <strong>anything</strong> then it also allows every DM to simply ignore the + on whatever weapon or armor and just have magic weapons and armors that grant some other form of benefit. And this is exactly what I am going to do, because with bounded accuracy around, I don't want even +1 weapons in my game.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6120562, member: 1465"] But they are optional, at the very minimum because you can choose which monsters to use exactly in the same way the DM can choose which magic items to allow, but only as long as they aren't too many. Your suggestion of making them even optional for those monsters who have them (i.e. keep them in the "customization" bar) make things even better, of course. The problem is that as soon as the game "assumes" even +1 weapons will be common, then also monsters with +1 DR or immunity will be common, which is exactly what neither of us want. It's a self-fulfilling prophecy! And by the way, it is indeed unthinkable that magic weapons aren't in a game of D&D (except the most grim'n'gritty campaigns, but they are rare). But don't confuse magic weapons with +1 magic weapons! 3e made an abysmal design choice when they required every single magic weapon to be at least +1, so that there cannot be any magic weapon with a special property unless it also had some +s. There is no valid reason for that mistake, and I hope 5e isn't doing the same, [B]but[/B] if 5e doesn't assume [B]anything[/B] then it also allows every DM to simply ignore the + on whatever weapon or armor and just have magic weapons and armors that grant some other form of benefit. And this is exactly what I am going to do, because with bounded accuracy around, I don't want even +1 weapons in my game. [/QUOTE]
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4/18/2013 D&D Next Q&A
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