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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4.1E - now without classes
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<blockquote data-quote="Ambush Bug" data-source="post: 4300650" data-attributes="member: 69008"><p>That's pretty awesome. As a longtime Champions fan, I'm all about careful point-balancing, so my hat's off to Dr Spunj and everyone else who helped put this together. I've thought about trying to do something similar for 4E, although until the game's been field-tested by the D&D community, I'm not sure how useful that would be. Some abilities that look balanced on paper will probably be out of line in play. Once we have a better handle on those, it'll be easier to quantify them. Until then, I think removing classes and loosening the rules on powers/features allows a more flexible game for people who want one.</p></blockquote><p></p>
[QUOTE="Ambush Bug, post: 4300650, member: 69008"] That's pretty awesome. As a longtime Champions fan, I'm all about careful point-balancing, so my hat's off to Dr Spunj and everyone else who helped put this together. I've thought about trying to do something similar for 4E, although until the game's been field-tested by the D&D community, I'm not sure how useful that would be. Some abilities that look balanced on paper will probably be out of line in play. Once we have a better handle on those, it'll be easier to quantify them. Until then, I think removing classes and loosening the rules on powers/features allows a more flexible game for people who want one. [/QUOTE]
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Community
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4.1E - now without classes
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