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General Tabletop Discussion
*Dungeons & Dragons
4/26 Playtest: The Fighter
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<blockquote data-quote="Quickleaf" data-source="post: 9006895" data-attributes="member: 20323"><p>I can hardly claim to speak for "most players", but I had a conversation with a gaming friend about his old AD&D character this past Christmas.</p><p></p><p>We'd converted his old character to 5e. I'd only recorded their Greatsword of the Planes for their weapons. But he reminded me that the character had a Mace +1 and a Hornblade/longtooth, and suddenly we remembered all these little stories about using that mace to pass himself off as a member of the Harmonium guard & intimidate a skeleton warrior, and using the hornblade/longtooth (this was the one that seemed to be a dagger and grew into a sword) to escape from a net <em>EDIT:</em> oh! and using the hornblade/longtooth's command word to cause it to trigger in an enemy's hands and stab them (yeah, it was flexing the rules, but it was cool).</p><p></p><p>I know that modern D&D has moved away from that, but there's definitely fun to be found in figuring out creative uses for your gear, and personally I wish the system encouraged that more, rather than less.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 9006895, member: 20323"] I can hardly claim to speak for "most players", but I had a conversation with a gaming friend about his old AD&D character this past Christmas. We'd converted his old character to 5e. I'd only recorded their Greatsword of the Planes for their weapons. But he reminded me that the character had a Mace +1 and a Hornblade/longtooth, and suddenly we remembered all these little stories about using that mace to pass himself off as a member of the Harmonium guard & intimidate a skeleton warrior, and using the hornblade/longtooth (this was the one that seemed to be a dagger and grew into a sword) to escape from a net [I]EDIT:[/I] oh! and using the hornblade/longtooth's command word to cause it to trigger in an enemy's hands and stab them (yeah, it was flexing the rules, but it was cool). I know that modern D&D has moved away from that, but there's definitely fun to be found in figuring out creative uses for your gear, and personally I wish the system encouraged that more, rather than less. [/QUOTE]
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