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4/26 Playtest: The Fighter
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<blockquote data-quote="Chaosmancer" data-source="post: 9010444" data-attributes="member: 6801228"><p>I have been a bit curious, so I decided to alter the list a bit. Here are the nine masteries, after them are the weapons that that mastery can be used with, listed by the weapon's damage die. I'm not bothering to include things like reach, as most people here can quickly check that. </p><p></p><table style='width: 100%'><tr><th>Mastery</th><th></th></tr><tr><td>Cleave (Heavy Melee Weapon)</td><td>Glaive (1d10), Halberd (1d10), Pike (1d10) Lance(1d10), Greataxe (1d12), Maul (2d6), Greatsword (2d6),</td></tr><tr><td>Flex (Versatile Property)</td><td>Staff (d6/d8), Spear (d6/d8), Battleaxe (d8/d10), Longsword (d8/d10), Warpick (d8/d10), Warhammer (d8/d10), Trident (d8/d10)</td></tr><tr><td>Graze (Heavy Melee Weapon)</td><td>Glaive (1d10), Halberd (1d10), Pike (1d10) Lance(1d10), Greataxe (1d12), Maul (2d6), Greatsword (2d6),</td></tr><tr><td>Nick (Light)</td><td>Club (1d4), Dagger (1d4), sickle (1d4), Handaxe (1d6), Light Hammer (1d6), Shortsword (1d6), Scimitar (1d6), Hand Crossbow (1d6)</td></tr><tr><td>Push (heavy, Two-handed, or Versatile)</td><td>Shortbow (1d6), Staff (d6/d8), Spear (d6/d8), Greatclub (1d8), Light Crossbow (1d8), Longbow (1d8), Battleaxe (d8/d10), Longsword (d8/d10), Warpick (d8/d10), Warhammer (d8/d10), Trident (d8/d10) Glaive (1d10), Halberd (1d10), Pike (1d10) Lance(1d10), Heavy Crossbow (1d10), Greataxe (1d12), Maul (2d6), Greatsword (2d6), Musket (1d12)</td></tr><tr><td>Sap (Cannot have any properties)</td><td> Mace (1d6), Flail (1d8), Morningstar (1d8)</td></tr><tr><td>Slow (No Pre-req)</td><td> -- ALL WEAPONS --</td></tr><tr><td>Topple (Heavy, Reach, or Versatile)</td><td>Whip (1d4), Staff (d6/d8), Spear (d6/d8), Longbow (1d8), Battleaxe (d8/d10), Longsword (d8/d10), Warpick (d8/d10), Warhammer (d8/d10), Trident (d8/d10), Glaive (1d10), Halberd (1d10), Pike (1d10) Lance(1d10), Heavy Crossbow (1d10), Greataxe (1d12), Maul (2d6), Greatsword (2d6),</td></tr><tr><td>Vex (Ammuntion, Light, or Finesse)</td><td>Whip (1d4), Club (1d4), Dagger (1d4), sickle (1d4), Handaxe (1d6), Light Hammer (1d6), Shortsword (1d6), Scimitar (1d6), Rapier (1d8) -- ALL RANGED WEAPONS--</td></tr></table><p></p><p>Well.... this immediately had interesting results, didn't it? I'd missed it before but the weapons that have Sap already? Those are the only weapons that CAN have sap. That's stupid.</p><p></p><p>Cleave and Graze have no Simple Weapons. Cleave and Graze are the only two that are identical in terms of lists.</p><p></p><p>The Battleaxe and the Trident are the only weapons that can have Flex, that doesn't start with it. And both have Topple, with the Trident being the better weapon of the two</p><p></p><p></p><p>The Pistol, Dart, Sling, and Blowgun can only have two possible Masteries. Vex or Slow. This ties them for least number with the Mace, Flail and Morningstar, which can only have Sap or Slow. </p><p></p><p>Heavy Melee Weapons have five potential Masteries (Cleave, Graze, Topple, Push, or Slow). Versatile Weapons have Four (Topple, Push, Slow or Flex) meaning there is little reason to use a Versatile weapon except for the shield, again.</p><p></p><p>Heavy Ranged Weapons have four masteries (Vex, Slow, Push, Topple) but that category only includes Longbows and Heavy Crossbows. Most ranged weapons not listed above have three (Vex, Slow, Push) </p><p></p><p>Light weapons have three masteries (Vex, Nick, and Slow)</p><p></p><p></p><p>I find this list really eye-opening to how limiting some of these options truly are.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9010444, member: 6801228"] I have been a bit curious, so I decided to alter the list a bit. Here are the nine masteries, after them are the weapons that that mastery can be used with, listed by the weapon's damage die. I'm not bothering to include things like reach, as most people here can quickly check that. [TABLE] [TR] [TH]Mastery[/TH] [TH][/TH] [/TR] [TR] [TD]Cleave (Heavy Melee Weapon)[/TD] [TD]Glaive (1d10), Halberd (1d10), Pike (1d10) Lance(1d10), Greataxe (1d12), Maul (2d6), Greatsword (2d6),[/TD] [/TR] [TR] [TD]Flex (Versatile Property)[/TD] [TD]Staff (d6/d8), Spear (d6/d8), Battleaxe (d8/d10), Longsword (d8/d10), Warpick (d8/d10), Warhammer (d8/d10), Trident (d8/d10)[/TD] [/TR] [TR] [TD]Graze (Heavy Melee Weapon)[/TD] [TD]Glaive (1d10), Halberd (1d10), Pike (1d10) Lance(1d10), Greataxe (1d12), Maul (2d6), Greatsword (2d6),[/TD] [/TR] [TR] [TD]Nick (Light)[/TD] [TD]Club (1d4), Dagger (1d4), sickle (1d4), Handaxe (1d6), Light Hammer (1d6), Shortsword (1d6), Scimitar (1d6), Hand Crossbow (1d6)[/TD] [/TR] [TR] [TD]Push (heavy, Two-handed, or Versatile)[/TD] [TD]Shortbow (1d6), Staff (d6/d8), Spear (d6/d8), Greatclub (1d8), Light Crossbow (1d8), Longbow (1d8), Battleaxe (d8/d10), Longsword (d8/d10), Warpick (d8/d10), Warhammer (d8/d10), Trident (d8/d10) Glaive (1d10), Halberd (1d10), Pike (1d10) Lance(1d10), Heavy Crossbow (1d10), Greataxe (1d12), Maul (2d6), Greatsword (2d6), Musket (1d12)[/TD] [/TR] [TR] [TD]Sap (Cannot have any properties)[/TD] [TD] Mace (1d6), Flail (1d8), Morningstar (1d8)[/TD] [/TR] [TR] [TD]Slow (No Pre-req)[/TD] [TD] -- ALL WEAPONS --[/TD] [/TR] [TR] [TD]Topple (Heavy, Reach, or Versatile)[/TD] [TD]Whip (1d4), Staff (d6/d8), Spear (d6/d8), Longbow (1d8), Battleaxe (d8/d10), Longsword (d8/d10), Warpick (d8/d10), Warhammer (d8/d10), Trident (d8/d10), Glaive (1d10), Halberd (1d10), Pike (1d10) Lance(1d10), Heavy Crossbow (1d10), Greataxe (1d12), Maul (2d6), Greatsword (2d6),[/TD] [/TR] [TR] [TD]Vex (Ammuntion, Light, or Finesse)[/TD] [TD]Whip (1d4), Club (1d4), Dagger (1d4), sickle (1d4), Handaxe (1d6), Light Hammer (1d6), Shortsword (1d6), Scimitar (1d6), Rapier (1d8) -- ALL RANGED WEAPONS--[/TD] [/TR] [/TABLE] Well.... this immediately had interesting results, didn't it? I'd missed it before but the weapons that have Sap already? Those are the only weapons that CAN have sap. That's stupid. Cleave and Graze have no Simple Weapons. Cleave and Graze are the only two that are identical in terms of lists. The Battleaxe and the Trident are the only weapons that can have Flex, that doesn't start with it. And both have Topple, with the Trident being the better weapon of the two The Pistol, Dart, Sling, and Blowgun can only have two possible Masteries. Vex or Slow. This ties them for least number with the Mace, Flail and Morningstar, which can only have Sap or Slow. Heavy Melee Weapons have five potential Masteries (Cleave, Graze, Topple, Push, or Slow). Versatile Weapons have Four (Topple, Push, Slow or Flex) meaning there is little reason to use a Versatile weapon except for the shield, again. Heavy Ranged Weapons have four masteries (Vex, Slow, Push, Topple) but that category only includes Longbows and Heavy Crossbows. Most ranged weapons not listed above have three (Vex, Slow, Push) Light weapons have three masteries (Vex, Nick, and Slow) I find this list really eye-opening to how limiting some of these options truly are. [/QUOTE]
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