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4/26 Playtest: The Fighter
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<blockquote data-quote="Chaosmancer" data-source="post: 9012053" data-attributes="member: 6801228"><p>Or they could start with a 16 strength, get GWM to go to 17 and then get inspiring leader and increasing their charisma, followed by Heavy Armor Mastery to get a bonus to con. Or they could have taken the ASI Feat and increased their strength by +2.</p><p></p><p>Yes, every single feat increases your ability scores. I like that design, but I'm not "overlooking it" because it is more complex than just "I can take all these feats to get 20 strength"</p><p></p><p></p><p></p><p>Shocking. Great Weapon Master PLUS Charger does more damage than just Great Weapon Master. You do realize of course that that has nothing to do with looking at the two feats side by side? Because it is a third, unrelated feat. I might as well say that the old GWM does more damage because I spent 4d10 Battlemaster dice to add to the damage. It just muddies the waters.</p><p></p><p></p><p></p><p>So, what would happen to this AMAZING new fighter if they scrapped that change to the feats, and went back to the old way and none of them increased your Ability Scores? Would the fighter still be amazing, or is it the FEATS which are amazing? </p><p></p><p>This is what I keep trying to say here. People are attributing the change to the wrong place. This new fighter is barely better than the old one, all it has are the weapon masteries. The other things are things that were changed MONTHS ago, and are completely different parts of the rules.</p><p></p><p></p><p></p><p>You can't use nick twice. </p><p>You can't use cleave twice. </p><p></p><p>Even with the Dual Weilder feat, one of your two weapons must be light, and you would have to start with both of them drawn, which also means you can't repeat 1-6 with the action surge. </p><p></p><p>Not sure why we are adding the haste spell, since Fighter's don't get that. </p><p></p><p>But, it does look like a fighter can do Attack 1, Nick free, Halberd 2, Cleave free, Halberd 3, Halberd 4, Action surge for four more attacks, Bonus action attack, and still have their reaction. Which is 12 attacks. 13 is we insist that the Fighter has haste on them.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9012053, member: 6801228"] Or they could start with a 16 strength, get GWM to go to 17 and then get inspiring leader and increasing their charisma, followed by Heavy Armor Mastery to get a bonus to con. Or they could have taken the ASI Feat and increased their strength by +2. Yes, every single feat increases your ability scores. I like that design, but I'm not "overlooking it" because it is more complex than just "I can take all these feats to get 20 strength" Shocking. Great Weapon Master PLUS Charger does more damage than just Great Weapon Master. You do realize of course that that has nothing to do with looking at the two feats side by side? Because it is a third, unrelated feat. I might as well say that the old GWM does more damage because I spent 4d10 Battlemaster dice to add to the damage. It just muddies the waters. So, what would happen to this AMAZING new fighter if they scrapped that change to the feats, and went back to the old way and none of them increased your Ability Scores? Would the fighter still be amazing, or is it the FEATS which are amazing? This is what I keep trying to say here. People are attributing the change to the wrong place. This new fighter is barely better than the old one, all it has are the weapon masteries. The other things are things that were changed MONTHS ago, and are completely different parts of the rules. You can't use nick twice. You can't use cleave twice. Even with the Dual Weilder feat, one of your two weapons must be light, and you would have to start with both of them drawn, which also means you can't repeat 1-6 with the action surge. Not sure why we are adding the haste spell, since Fighter's don't get that. But, it does look like a fighter can do Attack 1, Nick free, Halberd 2, Cleave free, Halberd 3, Halberd 4, Action surge for four more attacks, Bonus action attack, and still have their reaction. Which is 12 attacks. 13 is we insist that the Fighter has haste on them. [/QUOTE]
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