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4/26 Playtest: The Fighter
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<blockquote data-quote="Chaosmancer" data-source="post: 9012388" data-attributes="member: 6801228"><p>Do you remember what was often said about the Hexblade? It was a subclass designed to fix the base class. What about the sorcerers? Again, there was a lot of discussion that the Clockwork soul and other powerful sorcerer subclasses were the only ones that made the base class balanced. </p><p></p><p>Sure, no one is ever going to play a fighter without a subclass, but you know what they will do? They will play a fighter with a DIFFERENT subclass. They will play with subclasses that are unearthed arcana in 2026. So, while I could check and see if the new champion, with all of their abilities numerically improved, is better than the old champion (it is. Other than the debate if a floating skill prof is worth losing remarkable athlete) what I actually wanted to see is how much better is the new base-line fighter compared to the old base-line fighter. </p><p></p><p>Do I count feats? Probably not, since featless games are a thing and the fighter doesn't get more feats as part of their class. 5e Fighter and ODnD fighter get the same number in their class structure. </p><p></p><p>Do I count improvements to species? Probably not, because every species can be any class, so any improvements to them are improvements across the board. </p><p></p><p>Do I count improvements to magical weapons? No, because there is no guarantee they will get those weapons to use them. </p><p></p><p></p><p>If you are playing a character with improved feats, improved species rules, and improved magical weapons are they a more powerful character? Of course they are, you just improved basically every aspect of the character. But if you build something with a different set of rules for classes, species, feats, and magical weapons, how are you supposed to tell what parts are improved and what parts aren't? You just threw all of them together in a pot. </p><p></p><p>This is why you have controls. You hold all things except one aspect the same, then change that aspect. That's how you see the impact of a single aspect like this.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9012388, member: 6801228"] Do you remember what was often said about the Hexblade? It was a subclass designed to fix the base class. What about the sorcerers? Again, there was a lot of discussion that the Clockwork soul and other powerful sorcerer subclasses were the only ones that made the base class balanced. Sure, no one is ever going to play a fighter without a subclass, but you know what they will do? They will play a fighter with a DIFFERENT subclass. They will play with subclasses that are unearthed arcana in 2026. So, while I could check and see if the new champion, with all of their abilities numerically improved, is better than the old champion (it is. Other than the debate if a floating skill prof is worth losing remarkable athlete) what I actually wanted to see is how much better is the new base-line fighter compared to the old base-line fighter. Do I count feats? Probably not, since featless games are a thing and the fighter doesn't get more feats as part of their class. 5e Fighter and ODnD fighter get the same number in their class structure. Do I count improvements to species? Probably not, because every species can be any class, so any improvements to them are improvements across the board. Do I count improvements to magical weapons? No, because there is no guarantee they will get those weapons to use them. If you are playing a character with improved feats, improved species rules, and improved magical weapons are they a more powerful character? Of course they are, you just improved basically every aspect of the character. But if you build something with a different set of rules for classes, species, feats, and magical weapons, how are you supposed to tell what parts are improved and what parts aren't? You just threw all of them together in a pot. This is why you have controls. You hold all things except one aspect the same, then change that aspect. That's how you see the impact of a single aspect like this. [/QUOTE]
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