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*Dungeons & Dragons
4/26 Playtest: The Fighter
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<blockquote data-quote="Chaosmancer" data-source="post: 9012646" data-attributes="member: 6801228"><p>No problem</p><p></p><p></p><p></p><p>If we need two feats to two feats, why not give the new Fighter Crafter or Musician? Why MUST we give them a feat which will increase damage, then pretend like the new fighter's class abilities are allowing them to deal more damage when it is the feat choice? </p><p></p><p></p><p></p><p>Well, for my second analysis... I wanted to know which feat was more powerful. I don't care if you didn't care about that, I was just curious. </p><p></p><p>But, to your question on why I am insisting at looking at the fighter class abilities compared to the fighter class abilities, well, I thought I answered it, but I can explain it again. </p><p></p><p>Every species has been buffed</p><p>Every feat has been buffed</p><p>Character creation defaults to allowing more feats and languages</p><p>Many of the base rules for weapons, unarmed strikes, and skill checks have been buffed. </p><p></p><p>If all I did was take the 2014 fighter class and rewrite it word for word into the One DnD books.... it would be more powerful as a full kit, because every single aspect of the kit was improved. There haven't been any notable nerfs at that level of the game design. But they didn't just copy and paste the 2014 fighter, they gave them a new subsystem that improved their damage output.</p><p></p><p>So, to me, "which ruleset leads to a stronger fighter" is so self-evident as to not need analysis. The one where everything has been improved is better. </p><p></p><p></p><p>But, "does a little more damage" is not where I think we should be focusing on for the fighter. Now, if the new fighter actually was doing 1.5 times the damage of the old, that would change things, but as I showed... it isn't. And "doesn't deal enough damage" was never a real concern for the fighter in 2014. There were other things that we wanted. Other aspects of out-of-combat utility, in-combat supernatural effects, and ect that were discussed as a way to bridge the gap between fighter and other classes. </p><p></p><p>But, if you are only worried about damage between martials, well, there was a new video from Treantmonk out today. He looked at the Barbarian Berserker. No charger feat, same build (for the most part) as the fighter... and it did about 8 pts more of DPR under his analysis. 58.3 vs 50.44. Does that indicate a problem? I don't know. He immediately started speculating on other, non-champion fighters doing better damage, but this is exactly the type of thing I'm talking about. Do all barbarians do more damage than all fighters? Is it just the Berserker? Is it just the champion? What if he had made different feat choices for the barbarian? What if he had included reaction attacks, which he did not? </p><p></p><p>There are so many variables to change or consider, it is difficult to just take this information and make a conclusion about it. So why did we introduce these variables?</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9012646, member: 6801228"] No problem If we need two feats to two feats, why not give the new Fighter Crafter or Musician? Why MUST we give them a feat which will increase damage, then pretend like the new fighter's class abilities are allowing them to deal more damage when it is the feat choice? Well, for my second analysis... I wanted to know which feat was more powerful. I don't care if you didn't care about that, I was just curious. But, to your question on why I am insisting at looking at the fighter class abilities compared to the fighter class abilities, well, I thought I answered it, but I can explain it again. Every species has been buffed Every feat has been buffed Character creation defaults to allowing more feats and languages Many of the base rules for weapons, unarmed strikes, and skill checks have been buffed. If all I did was take the 2014 fighter class and rewrite it word for word into the One DnD books.... it would be more powerful as a full kit, because every single aspect of the kit was improved. There haven't been any notable nerfs at that level of the game design. But they didn't just copy and paste the 2014 fighter, they gave them a new subsystem that improved their damage output. So, to me, "which ruleset leads to a stronger fighter" is so self-evident as to not need analysis. The one where everything has been improved is better. But, "does a little more damage" is not where I think we should be focusing on for the fighter. Now, if the new fighter actually was doing 1.5 times the damage of the old, that would change things, but as I showed... it isn't. And "doesn't deal enough damage" was never a real concern for the fighter in 2014. There were other things that we wanted. Other aspects of out-of-combat utility, in-combat supernatural effects, and ect that were discussed as a way to bridge the gap between fighter and other classes. But, if you are only worried about damage between martials, well, there was a new video from Treantmonk out today. He looked at the Barbarian Berserker. No charger feat, same build (for the most part) as the fighter... and it did about 8 pts more of DPR under his analysis. 58.3 vs 50.44. Does that indicate a problem? I don't know. He immediately started speculating on other, non-champion fighters doing better damage, but this is exactly the type of thing I'm talking about. Do all barbarians do more damage than all fighters? Is it just the Berserker? Is it just the champion? What if he had made different feat choices for the barbarian? What if he had included reaction attacks, which he did not? There are so many variables to change or consider, it is difficult to just take this information and make a conclusion about it. So why did we introduce these variables? [/QUOTE]
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