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4/26 Playtest: The Fighter
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<blockquote data-quote="Chaosmancer" data-source="post: 9012657" data-attributes="member: 6801228"><p>Maybe they do, but then isn't it worth knowing how much of the power comes from the class and how much from the subclass? If we never seperate them, how are we supposed to know which way to judge them?</p><p></p><p></p><p></p><p>Only partially true. There is a feat which is simply the ability score improvement feat. And it was specifically included to allow for "featless" games. </p><p></p><p>True, species is mandatory. Is the fighter stronger now because Dwarves get Tremorsense? Or do we count that for the Paladin's class power? The reason I don't tend to look at species, is because species are universal, they apply to everything.</p><p></p><p></p><p></p><p>The insight it gives us in practice is that a rising tide lifted all ships. If we know all the changes to the OneDnD base fighter are really coming from the feat choice, then we know Weapon Mastery isn't very impactful, and we are right back where we started with the other classes outshining the fighter. Because other classes get feats too. </p><p></p><p>I don't know if everyone else has put this together or not, but when I've played casters I've often felt frustrated because I needed to take an ASI increase instead of a feat, because spell save DCs were FAR too important to not have my stats higher, unlike strength or Dex versus AC. But that has also changed. Used to be a wizard who took Warcaster and Spell Sniper fell behind on their spell DCs by level 9 and 10. Now? Warcaster gives a +1 to your stat. Spell Sniper gives +1 to your stat. Fighters aren't the only ones who are going to be able to get stronger abilities AND increase their raw numbers, though they will hit the ceiling sooner. </p><p></p><p>That is the sort of insight that comes from figuring out if the power is in the class, or in the rules. Seeing how the rules are going to affect EVERYONE and using that to make sure that the classes that needed the biggest boost up are actually getting a big boost up.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9012657, member: 6801228"] Maybe they do, but then isn't it worth knowing how much of the power comes from the class and how much from the subclass? If we never seperate them, how are we supposed to know which way to judge them? Only partially true. There is a feat which is simply the ability score improvement feat. And it was specifically included to allow for "featless" games. True, species is mandatory. Is the fighter stronger now because Dwarves get Tremorsense? Or do we count that for the Paladin's class power? The reason I don't tend to look at species, is because species are universal, they apply to everything. The insight it gives us in practice is that a rising tide lifted all ships. If we know all the changes to the OneDnD base fighter are really coming from the feat choice, then we know Weapon Mastery isn't very impactful, and we are right back where we started with the other classes outshining the fighter. Because other classes get feats too. I don't know if everyone else has put this together or not, but when I've played casters I've often felt frustrated because I needed to take an ASI increase instead of a feat, because spell save DCs were FAR too important to not have my stats higher, unlike strength or Dex versus AC. But that has also changed. Used to be a wizard who took Warcaster and Spell Sniper fell behind on their spell DCs by level 9 and 10. Now? Warcaster gives a +1 to your stat. Spell Sniper gives +1 to your stat. Fighters aren't the only ones who are going to be able to get stronger abilities AND increase their raw numbers, though they will hit the ceiling sooner. That is the sort of insight that comes from figuring out if the power is in the class, or in the rules. Seeing how the rules are going to affect EVERYONE and using that to make sure that the classes that needed the biggest boost up are actually getting a big boost up. [/QUOTE]
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