Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
4/26 Playtest: The Fighter
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Asisreo" data-source="post: 9012702" data-attributes="member: 7019027"><p>I don't know, is it? What value does that information bring? What are we supposed to do with that information? </p><p></p><p>And if you really needed to know, wouldn't it be better to compare the OneD&D fighter with their subclass features vs without? Jumping from one edition to the next isn't a reliable way to know the power ratio between a class and subclass since subtle differences within the system could change a lot. We've barely seen monster designs so if the average AC or HP of monsters change then the whole comparison falls apart. </p><p></p><p></p><p>If it was meant to allow featless games, it wouldn't be a feat itself. In fact, its inclusion means the opposite: that they're leaning heavily into the madatory nature of feats. </p><p>But we're not comparing different classes in the same system, we're comparing the same class in different systems. We have to analyze in the context of these separate system. We can choose the same race but, for example, if the human in OneD&D gets darkvision but the 5e one doesn't, that's a perfectlt fine mode of comparison. </p><p></p><p>But also, we're analyzing damage. </p><p>No, but those feat choices are synergistic with the class features. </p><p></p><p>A fighter has martial weapon proficiency, four extra attacks, and an option to crit with lower attack rolls. Some feats have synergy with just those three abilities, like the Charger or GWM feat. So while a wizard can take Charger, its important to realize the wizard probably isn't going to extract the benefits from it as much as a fighter would. </p><p>But that's not your thesis and its not what the data supports. What you're saying is that everyone in the same system is getting a buff. Okay, cool. But what does that have to do with how much the fighter itself has increased in damage? </p><p></p><p>Because we're looking at damage so far. Whether or not the wizard gets more utility or versatility in combat isn't part of the discussion. </p><p></p><p>Plus, the information you're giving could be misleading. If you tell a player that the base fighter only has a 17% damage increase, they'll probably think that playing a fighter in OneD&D isn't going to change their damage noticeable. But in-play, they'd be doing about 50% more damage, which is counter-intuitive to what you're trying to say.</p></blockquote><p></p>
[QUOTE="Asisreo, post: 9012702, member: 7019027"] I don't know, is it? What value does that information bring? What are we supposed to do with that information? And if you really needed to know, wouldn't it be better to compare the OneD&D fighter with their subclass features vs without? Jumping from one edition to the next isn't a reliable way to know the power ratio between a class and subclass since subtle differences within the system could change a lot. We've barely seen monster designs so if the average AC or HP of monsters change then the whole comparison falls apart. If it was meant to allow featless games, it wouldn't be a feat itself. In fact, its inclusion means the opposite: that they're leaning heavily into the madatory nature of feats. But we're not comparing different classes in the same system, we're comparing the same class in different systems. We have to analyze in the context of these separate system. We can choose the same race but, for example, if the human in OneD&D gets darkvision but the 5e one doesn't, that's a perfectlt fine mode of comparison. But also, we're analyzing damage. No, but those feat choices are synergistic with the class features. A fighter has martial weapon proficiency, four extra attacks, and an option to crit with lower attack rolls. Some feats have synergy with just those three abilities, like the Charger or GWM feat. So while a wizard can take Charger, its important to realize the wizard probably isn't going to extract the benefits from it as much as a fighter would. But that's not your thesis and its not what the data supports. What you're saying is that everyone in the same system is getting a buff. Okay, cool. But what does that have to do with how much the fighter itself has increased in damage? Because we're looking at damage so far. Whether or not the wizard gets more utility or versatility in combat isn't part of the discussion. Plus, the information you're giving could be misleading. If you tell a player that the base fighter only has a 17% damage increase, they'll probably think that playing a fighter in OneD&D isn't going to change their damage noticeable. But in-play, they'd be doing about 50% more damage, which is counter-intuitive to what you're trying to say. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
4/26 Playtest: The Fighter
Top