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*Dungeons & Dragons
4/26 Playtest: The Fighter
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<blockquote data-quote="Chaosmancer" data-source="post: 9012831" data-attributes="member: 6801228"><p>I used the +5 mod because it was the math I had. I could have used a -1 strength mod and my results would have been identical. Because what matters was the comparison, not the raw numbers.</p><p></p><p></p><p></p><p>And this is why I hate putting modifiers in my analysis. Because someone always insists I have to justify them, when they aren't the point. I had the math for the +5 strength mod sitting in front of me, and it was easy to use. Do you want me to do it with a +3 strength mod and a +3 proficiency and show literally the exact same result? </p><p></p><p>Hmmm... actually... the prof mod at +5 makes bigger difference than I thought. I wasn't paying close attention (it was late) but the difference in the non-advantage version is only 2 pts. Eh, sure, why not. Let's do this at level 5 instead. +3 strength mod, assuming the bonus attack from GWM, so three attacks. </p><p></p><p>OGWM</p><p>0.35x19.3x3 = 20.27</p><p>0.1x6.3x3 = 1.89</p><p>Total for old 22.16 DPR</p><p></p><p>NGWM</p><p>0.6x9.3x3 = 16.74</p><p>0.1x6.3x3 = 1.89</p><p>+3 added to a single attack in the set, once per turn (prof bonus at level)</p><p>Total for new 21.63 DPR</p><p></p><p>Huh, so the new GWM is weaker at level 5. Not by much (0.53 pts of damage), more if you include advantage, but baseline is slightly weaker. It gets slightly stronger at 9th level though, when the prof bonus is +4 (by 0.47 pts of damage). </p><p></p><p>Eh, if you want to adjust for that, it seems all you would need to do is change it to be 1+prof modifer for the feat, instead of pure prof. Well, that shows the problem of doing something only at high levels, it shows a snapshot, not the full range. At least something good came out of this discussion. </p><p></p><p>(And no, I don't care that I could technically list the new fighter with a higher modifier. That isn't the point. The point was comparing -5/+10 to +prof mod once per turn)</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9012831, member: 6801228"] I used the +5 mod because it was the math I had. I could have used a -1 strength mod and my results would have been identical. Because what matters was the comparison, not the raw numbers. And this is why I hate putting modifiers in my analysis. Because someone always insists I have to justify them, when they aren't the point. I had the math for the +5 strength mod sitting in front of me, and it was easy to use. Do you want me to do it with a +3 strength mod and a +3 proficiency and show literally the exact same result? Hmmm... actually... the prof mod at +5 makes bigger difference than I thought. I wasn't paying close attention (it was late) but the difference in the non-advantage version is only 2 pts. Eh, sure, why not. Let's do this at level 5 instead. +3 strength mod, assuming the bonus attack from GWM, so three attacks. OGWM 0.35x19.3x3 = 20.27 0.1x6.3x3 = 1.89 Total for old 22.16 DPR NGWM 0.6x9.3x3 = 16.74 0.1x6.3x3 = 1.89 +3 added to a single attack in the set, once per turn (prof bonus at level) Total for new 21.63 DPR Huh, so the new GWM is weaker at level 5. Not by much (0.53 pts of damage), more if you include advantage, but baseline is slightly weaker. It gets slightly stronger at 9th level though, when the prof bonus is +4 (by 0.47 pts of damage). Eh, if you want to adjust for that, it seems all you would need to do is change it to be 1+prof modifer for the feat, instead of pure prof. Well, that shows the problem of doing something only at high levels, it shows a snapshot, not the full range. At least something good came out of this discussion. (And no, I don't care that I could technically list the new fighter with a higher modifier. That isn't the point. The point was comparing -5/+10 to +prof mod once per turn) [/QUOTE]
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