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*Dungeons & Dragons
4/26 Playtest: The Fighter
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<blockquote data-quote="Asisreo" data-source="post: 9013026" data-attributes="member: 7019027"><p>That's also not the information you're providing, though. If you wanted to know that, you'd calculate the difference of a fighter and caster from 5e and the difference of the same classes from OneD&D. </p><p></p><p>The information you're giving can't be used for comparison for the casters because you'd need to compare the caster's numerical changes as well. </p><p>10 minute short rests are also given for tables that want it, but that doesn't make it default. And we assume the defaults of the current system whenever we make way to compare it to another system. Unless you're saying when we compare 5e to 4e we should assume 10 minute short rests as though they're "encounter powers" just because that's an optional rule, despite what the standard rules of the 5e system says. </p><p></p><p>Also, what you're saying is no different than spells on a sorcerer. One may choose fireball, twinned spell, empowered spell, etc. While another might choose invisibility, subtle spell, etc. </p><p></p><p>Heck, the base fighter themselves have choices where they might prioritize something else besides damage. Like taking defense fighting style and equipping sword and board rather than a greatsword. </p><p></p><p>If we're comparing damage, we have to assume they're doing what they can to maximize damage within their overall builds. </p><p>I think we're missing the obvious way to get the results that you want only because we imagine it to be hard and time-consuming. </p><p></p><p>But rather than making characters that will never exist and grabbing data that really doesn't have a use-case outside of theorycrafting, how about we make the whole range of fully-built fighters on both systems and compare them to find the damage. </p><p>Well, you're comparing damage since that's the only metric you've brought up. To me, its pretty obvious that if GWM is allowed to exist in your analysis, then it would be appropriate to add it into the discussion since it is the highest damage feat in the game that we know of. </p><p></p><p>You wouldn't really analyze the damage of fighters if you gave them both regular clubs. </p><p></p><p></p><p>The fighter's subclass is an option, so yes they have an option to crit at lower rolls. In fact, the champion doesn't have the option, they just get it. </p><p></p><p>And what a wizard gets out of warcaster, as I said, has nothing to do with the fighter and their damage since a warcaster wizard affects neither even in comparison. </p><p></p><p></p><p>It isn't about it being a lie, its about it being misleading, which it kinda is. </p><p></p><p>If you present that information as-is, you'll make it sound like playing a OneD&D fighter won't have any real damage increase. But when you account for feats and races and other system contexts, that isn't true at all. </p><p></p><p>If you saw an article that said "Elon Musk has less money in his bank than last year, only having $20,000 in his checking account, half of last year's total, not including his investments and savings," you'd probably think "this article is trying to clickbait me by withholding the important information that gives the proper context." Whether it was intentional or not, you'd recognize the case where the information given was misleading and could fool people just glancing at the information into thinking that something outside of reality is true, even if you don't explicitly say it. </p><p></p><p>And then, if someone said that their justification for publishing the article is that the audience should research it for themselves and it would be obvious, you'd probably blacklist that publication.</p></blockquote><p></p>
[QUOTE="Asisreo, post: 9013026, member: 7019027"] That's also not the information you're providing, though. If you wanted to know that, you'd calculate the difference of a fighter and caster from 5e and the difference of the same classes from OneD&D. The information you're giving can't be used for comparison for the casters because you'd need to compare the caster's numerical changes as well. 10 minute short rests are also given for tables that want it, but that doesn't make it default. And we assume the defaults of the current system whenever we make way to compare it to another system. Unless you're saying when we compare 5e to 4e we should assume 10 minute short rests as though they're "encounter powers" just because that's an optional rule, despite what the standard rules of the 5e system says. Also, what you're saying is no different than spells on a sorcerer. One may choose fireball, twinned spell, empowered spell, etc. While another might choose invisibility, subtle spell, etc. Heck, the base fighter themselves have choices where they might prioritize something else besides damage. Like taking defense fighting style and equipping sword and board rather than a greatsword. If we're comparing damage, we have to assume they're doing what they can to maximize damage within their overall builds. I think we're missing the obvious way to get the results that you want only because we imagine it to be hard and time-consuming. But rather than making characters that will never exist and grabbing data that really doesn't have a use-case outside of theorycrafting, how about we make the whole range of fully-built fighters on both systems and compare them to find the damage. Well, you're comparing damage since that's the only metric you've brought up. To me, its pretty obvious that if GWM is allowed to exist in your analysis, then it would be appropriate to add it into the discussion since it is the highest damage feat in the game that we know of. You wouldn't really analyze the damage of fighters if you gave them both regular clubs. The fighter's subclass is an option, so yes they have an option to crit at lower rolls. In fact, the champion doesn't have the option, they just get it. And what a wizard gets out of warcaster, as I said, has nothing to do with the fighter and their damage since a warcaster wizard affects neither even in comparison. It isn't about it being a lie, its about it being misleading, which it kinda is. If you present that information as-is, you'll make it sound like playing a OneD&D fighter won't have any real damage increase. But when you account for feats and races and other system contexts, that isn't true at all. If you saw an article that said "Elon Musk has less money in his bank than last year, only having $20,000 in his checking account, half of last year's total, not including his investments and savings," you'd probably think "this article is trying to clickbait me by withholding the important information that gives the proper context." Whether it was intentional or not, you'd recognize the case where the information given was misleading and could fool people just glancing at the information into thinking that something outside of reality is true, even if you don't explicitly say it. And then, if someone said that their justification for publishing the article is that the audience should research it for themselves and it would be obvious, you'd probably blacklist that publication. [/QUOTE]
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