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4/26 Playtest: The Fighter
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<blockquote data-quote="Chaosmancer" data-source="post: 9017594" data-attributes="member: 6801228"><p>So things like stopping time, altering reality, reshaping the earth, controlling fire with a word, you know... all those divine things that casters do? Bringing back the dead was something divine too, something that many a warrior went on a grand quest to do. Level 9? </p><p></p><p>Yes, it is all attributed to magic. Which is why high level casters get to be gods. And high level martials get to.... be mildly impressive in combat, as long as they have magical weapons.</p><p></p><p></p><p></p><p>So.... entirely ignore my suggestion on what should be allowed on in the game, and focus on the thing neither rogue players nor I want. </p><p></p><p>Again, why not just allow a thief to steal any item from anyone within 30 ft of them, as a capstone? Why aren't high level rogues under a permanent freedom of movement effect an immune to grapples and restraining effects? Why not have fighter's who can turn any item they grab into a +3 magical weapon? Why can't the very act of them drawing their weapon not freeze weaker enemies in place, helpless before them? Why isn't a barbarian's rage so savage and primal, that it burns impurities from their body, and their strength so massive they can shoulder check a castle and break through the walls? </p><p></p><p>You can't even do some basic things, like have a Paladin leap in front of a target and take an attack meant for someone else, let alone anything mythical like curing a sickness in the land with their prayer. </p><p></p><p>How can we argue that is "too much" when a wizard can make clones of themselves, and Druid's can make an entirely new species with their magic?</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9017594, member: 6801228"] So things like stopping time, altering reality, reshaping the earth, controlling fire with a word, you know... all those divine things that casters do? Bringing back the dead was something divine too, something that many a warrior went on a grand quest to do. Level 9? Yes, it is all attributed to magic. Which is why high level casters get to be gods. And high level martials get to.... be mildly impressive in combat, as long as they have magical weapons. So.... entirely ignore my suggestion on what should be allowed on in the game, and focus on the thing neither rogue players nor I want. Again, why not just allow a thief to steal any item from anyone within 30 ft of them, as a capstone? Why aren't high level rogues under a permanent freedom of movement effect an immune to grapples and restraining effects? Why not have fighter's who can turn any item they grab into a +3 magical weapon? Why can't the very act of them drawing their weapon not freeze weaker enemies in place, helpless before them? Why isn't a barbarian's rage so savage and primal, that it burns impurities from their body, and their strength so massive they can shoulder check a castle and break through the walls? You can't even do some basic things, like have a Paladin leap in front of a target and take an attack meant for someone else, let alone anything mythical like curing a sickness in the land with their prayer. How can we argue that is "too much" when a wizard can make clones of themselves, and Druid's can make an entirely new species with their magic? [/QUOTE]
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