Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
4/26 Playtest: The Fighter
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ECMO3" data-source="post: 9017671" data-attributes="member: 7030563"><p>Nick does require an extra roll. The others you mention here don't. More to the point they are not simple, especially when a weapon has two masterys and you need to decide which to apply.</p><p></p><p></p><p></p><p></p><p>Except that is literally twice as many rolls on a character 1st to 4th level, and that is before you consider things like Silvery Barbs, Lucky Feats, inspiration etc.</p><p></p><p>And it is before you consider the time it takes to figure out which mastery to take and what to do on level up which will all take longer. Something like DND Beyond can minimize this, but on pen and paper it is going to take time and space on the character sheet to write that down.</p><p></p><p>You say "easy DC 14" but I would argue at least 30% of the time someone does not know what their DC is on a battlemaster maneuver. At least 30%, and this will be no different.</p><p></p><p></p><p>Not in my experience. It is adding math and time at a minimum and we don't need adding time to combat for no reason. The time combat takes already is probably the biggest detractor in the game. Oh I hit him .... what mastery do I get to do now ... I will do this one ... no I will do that one ... wait he is immune to prone so I will do this one instead.</p><p></p><p>There is no doubt this will increase the time combat takes, even if you believe it is minimal, it will absolutely take longer than combat currently does. I don't see any value from it, what is the positive in terms of play and story that you get from it in exchange for that extra time it takes?</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9017671, member: 7030563"] Nick does require an extra roll. The others you mention here don't. More to the point they are not simple, especially when a weapon has two masterys and you need to decide which to apply. Except that is literally twice as many rolls on a character 1st to 4th level, and that is before you consider things like Silvery Barbs, Lucky Feats, inspiration etc. And it is before you consider the time it takes to figure out which mastery to take and what to do on level up which will all take longer. Something like DND Beyond can minimize this, but on pen and paper it is going to take time and space on the character sheet to write that down. You say "easy DC 14" but I would argue at least 30% of the time someone does not know what their DC is on a battlemaster maneuver. At least 30%, and this will be no different. Not in my experience. It is adding math and time at a minimum and we don't need adding time to combat for no reason. The time combat takes already is probably the biggest detractor in the game. Oh I hit him .... what mastery do I get to do now ... I will do this one ... no I will do that one ... wait he is immune to prone so I will do this one instead. There is no doubt this will increase the time combat takes, even if you believe it is minimal, it will absolutely take longer than combat currently does. I don't see any value from it, what is the positive in terms of play and story that you get from it in exchange for that extra time it takes? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
4/26 Playtest: The Fighter
Top