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*Dungeons & Dragons
4/26 Playtest: The Fighter
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<blockquote data-quote="Asisreo" data-source="post: 9017673" data-attributes="member: 7019027"><p>If it turns your sword into a magic sword, it is the result of magic. </p><p></p><p>And honestly, why not just give the fighter a straight increase in attack and damage rather than turn their sword into a magic sword? </p><p>"As the paladin falls, decapitated, the cleric runs to his side. With tears flowing down their face, they begin casting a spell and in a flash of light, the paladin rises with his head intact. Weakened, the cleric falls to his knees." </p><p></p><p>"How did you do that?!" The rogue player asked. </p><p></p><p>"My deity saw my faith and answered my prayer. With divine intervention, they were able to heal." </p><p></p><p>Vs </p><p></p><p>"As the paladin falls, decapitated, the rogue runs to his side. With tears flowing down their face, they begin to pull out their surgical equipment and in a few moments, the paladin rises with his head intact. The rogue swipes sweat from his eyebrows." </p><p></p><p>"How did you do that?!" The cleric player asked. </p><p></p><p>"Oh, I'm just <em>really</em> good at medicine." </p><p></p><p>...</p><p></p><p>Nah, sorry, can't do it. That'd just kill the moment.</p><p>This is what I mean, yes. </p><p>90% of spells that inflict a status on the enemy requires a save. </p><p></p><p> A lot of spells require sight. </p><p></p><p>A lot of spells require targetting. </p><p></p><p>Commune has a chance to fail. </p><p></p><p>Teleport has a chance to fail. </p><p></p><p>Power Word Kill can fail. </p><p></p><p>Gate can fail. </p><p></p><p>Illusions can be seen through. </p><p></p><p>There are wards, barriers, and areas that can cause spells to fail in general. </p><p></p><p>There are spells dedicated to making spells fail. </p><p></p><p>There are many ways spells can just not work, but those spells are considered "bad" because they aren't guaranteed and only the spells with extremely good effects are even considered. </p><p>Apparently, we can't buff the martials. There's a certain threshold people are willing to let martials be buffed before the casters start having a fit. </p><p></p><p>And maybe we shouldn't baby casters. If they want to be able to control the fabric of reality the least they can do is understand that power comes with drawbacks.</p></blockquote><p></p>
[QUOTE="Asisreo, post: 9017673, member: 7019027"] If it turns your sword into a magic sword, it is the result of magic. And honestly, why not just give the fighter a straight increase in attack and damage rather than turn their sword into a magic sword? "As the paladin falls, decapitated, the cleric runs to his side. With tears flowing down their face, they begin casting a spell and in a flash of light, the paladin rises with his head intact. Weakened, the cleric falls to his knees." "How did you do that?!" The rogue player asked. "My deity saw my faith and answered my prayer. With divine intervention, they were able to heal." Vs "As the paladin falls, decapitated, the rogue runs to his side. With tears flowing down their face, they begin to pull out their surgical equipment and in a few moments, the paladin rises with his head intact. The rogue swipes sweat from his eyebrows." "How did you do that?!" The cleric player asked. "Oh, I'm just [I]really[/I] good at medicine." ... Nah, sorry, can't do it. That'd just kill the moment. This is what I mean, yes. 90% of spells that inflict a status on the enemy requires a save. A lot of spells require sight. A lot of spells require targetting. Commune has a chance to fail. Teleport has a chance to fail. Power Word Kill can fail. Gate can fail. Illusions can be seen through. There are wards, barriers, and areas that can cause spells to fail in general. There are spells dedicated to making spells fail. There are many ways spells can just not work, but those spells are considered "bad" because they aren't guaranteed and only the spells with extremely good effects are even considered. Apparently, we can't buff the martials. There's a certain threshold people are willing to let martials be buffed before the casters start having a fit. And maybe we shouldn't baby casters. If they want to be able to control the fabric of reality the least they can do is understand that power comes with drawbacks. [/QUOTE]
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4/26 Playtest: The Fighter
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