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General Tabletop Discussion
*Dungeons & Dragons
4/26 Playtest: The Fighter
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<blockquote data-quote="Justice and Rule" data-source="post: 9017680" data-attributes="member: 6778210"><p>Because a bunch of things require magic to hurt them. All the bonuses in the world don't matter if you can simply strip a fighter of their magical weapon and render them completely useless in a fight. </p><p></p><p>More than that, the idea that anything fantastical has to be "magical" is part of the problem, because it's incredibly limiting and inherently unbalancing. You box fighters and other martials into relying on magic weapons while casters get inherent power that doesn't need to be doled out by the GM.</p><p></p><p></p><p></p><p>Actually I think it's pretty damn awesome if someone went "How did you do that?" and he turned and went "I'm the best damn surgeon in the world". It's just as cool if not cooler than "Welp, just going to use my spell slot here to raise you up no problem". You can put all the fancy words behind it, but actually putting a skill check on it is way more exciting and rewarding because it shows the strength of the player and their expertise than just "Ah, well, I have this spell slot I can burn..."</p><p></p><p>And this is where this kind of opinion is going to be holding martials back from being interesting: you can describe <strong><em>anything</em></strong> as being fantastical, and when you only let magic enter that realm, you pigeonhole martials into a tiny box compared to the open world that magic allows for. It's just the wrong mindset and no amount of "reliability" is going to make martials catch up because you are limiting them to the mundane no matter what.</p><p></p><p></p><p></p><p>And attacks can miss, be resisted, and even completely negated. To act like magic "fails" misses that it is often more likely to succeed given that DCs in the system advance while saves do not necessarily. Furthermore, you actually have the chance for amazing things with those, while even an assured Athletics check will only get me so far. This is just going to turn into Angel Summoner and BMX Bandit all over again.</p></blockquote><p></p>
[QUOTE="Justice and Rule, post: 9017680, member: 6778210"] Because a bunch of things require magic to hurt them. All the bonuses in the world don't matter if you can simply strip a fighter of their magical weapon and render them completely useless in a fight. More than that, the idea that anything fantastical has to be "magical" is part of the problem, because it's incredibly limiting and inherently unbalancing. You box fighters and other martials into relying on magic weapons while casters get inherent power that doesn't need to be doled out by the GM. Actually I think it's pretty damn awesome if someone went "How did you do that?" and he turned and went "I'm the best damn surgeon in the world". It's just as cool if not cooler than "Welp, just going to use my spell slot here to raise you up no problem". You can put all the fancy words behind it, but actually putting a skill check on it is way more exciting and rewarding because it shows the strength of the player and their expertise than just "Ah, well, I have this spell slot I can burn..." And this is where this kind of opinion is going to be holding martials back from being interesting: you can describe [B][I]anything[/I][/B] as being fantastical, and when you only let magic enter that realm, you pigeonhole martials into a tiny box compared to the open world that magic allows for. It's just the wrong mindset and no amount of "reliability" is going to make martials catch up because you are limiting them to the mundane no matter what. And attacks can miss, be resisted, and even completely negated. To act like magic "fails" misses that it is often more likely to succeed given that DCs in the system advance while saves do not necessarily. Furthermore, you actually have the chance for amazing things with those, while even an assured Athletics check will only get me so far. This is just going to turn into Angel Summoner and BMX Bandit all over again. [/QUOTE]
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4/26 Playtest: The Fighter
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