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General Tabletop Discussion
*Dungeons & Dragons
4/26 Playtest: The Fighter
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<blockquote data-quote="Chaosmancer" data-source="post: 9017884" data-attributes="member: 6801228"><p>Because straight increases to attack and damage don't bypass resistance and immunity.</p><p></p><p>Edit: And to rego back to the original point. One of the other options was basically an aura of daze/fear. You proposed that was fine, but a +3 weapon was borderline unacceptable. Because it was magic. </p><p></p><p></p><p></p><p>So don't describe falling to zero hp as decapitation. That would be a good first step, since decapitation is something that basically never happens in normal play. (Feel free to cite the exactly two instances where it is possible)</p><p></p><p>Also, in that entire post, where did I ask for Rogue's to have the ability to bring back the dead with a needle and thread? Did I miss that? Though, that being said a high level Phantom Rogue, the one that can steal shards of souls doing that and saying "I stole him back from death" would be a pretty cool moment.</p><p></p><p></p><p></p><p>Okay, how do you see that working?</p><p></p><p></p><p></p><p>So, by this logic, no attack or skill or anything in the game "just works". The only things that "just work" are.... healing spells? Everything else in the game doesn't. And even those can fail.</p><p></p><p>So, you want to balance things by getting rid of something that doesn't exist.</p><p></p><p></p><p></p><p>Those people throwing a fit eventually need to learn that all they are doing is hurting the game. They are the reason everything becomes spells, because magic and spells are the only things allowed to exist outside of the small, tiny paradigm they have established of "possible"</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9017884, member: 6801228"] Because straight increases to attack and damage don't bypass resistance and immunity. Edit: And to rego back to the original point. One of the other options was basically an aura of daze/fear. You proposed that was fine, but a +3 weapon was borderline unacceptable. Because it was magic. So don't describe falling to zero hp as decapitation. That would be a good first step, since decapitation is something that basically never happens in normal play. (Feel free to cite the exactly two instances where it is possible) Also, in that entire post, where did I ask for Rogue's to have the ability to bring back the dead with a needle and thread? Did I miss that? Though, that being said a high level Phantom Rogue, the one that can steal shards of souls doing that and saying "I stole him back from death" would be a pretty cool moment. Okay, how do you see that working? So, by this logic, no attack or skill or anything in the game "just works". The only things that "just work" are.... healing spells? Everything else in the game doesn't. And even those can fail. So, you want to balance things by getting rid of something that doesn't exist. Those people throwing a fit eventually need to learn that all they are doing is hurting the game. They are the reason everything becomes spells, because magic and spells are the only things allowed to exist outside of the small, tiny paradigm they have established of "possible" [/QUOTE]
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4/26 Playtest: The Fighter
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