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*Dungeons & Dragons
4/26 Playtest: The Fighter
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<blockquote data-quote="Stalker0" data-source="post: 9018219" data-attributes="member: 5889"><p>Are you referring to cap versus the helicopter? Because that thing was large at best, and with a good athletics check for the grapple (or shove) could absolutely pull it in or make it prone.</p><p></p><p>20 strength can lift 600 lbs. Bear totem can lift 1,440 lbs. Cap's max strength is ~800 lbs by most sources, so we are in the ballpark, though not quite there unless your a barbarian.</p><p></p><p>Fighters dodge fireballs and lightning bolts all the time. Sure they take "hp damage", but hps aren't just meat points. You could argue that when Cap dodges these various attacks he is "taking HP damage" as well. And again champions at low hp just start healign them back up, so give them a bit of recovery time (say a minute) and they can take fireball after fireball. They can literally "do this all day".</p><p></p><p>Falling damage is capped (because there is a max speed you fall in air). Its 20d6, perfectly survivable for any high level martial.</p><p></p><p></p><p>Now in terms of durability, a high level Champion (from our new OneDnd) can take an arrow to the body every round FOREVER, and not die. They also have a 62% chance of waking up from unconsciousness while someone is literally standing there trying to beat them to death.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 9018219, member: 5889"] Are you referring to cap versus the helicopter? Because that thing was large at best, and with a good athletics check for the grapple (or shove) could absolutely pull it in or make it prone. 20 strength can lift 600 lbs. Bear totem can lift 1,440 lbs. Cap's max strength is ~800 lbs by most sources, so we are in the ballpark, though not quite there unless your a barbarian. Fighters dodge fireballs and lightning bolts all the time. Sure they take "hp damage", but hps aren't just meat points. You could argue that when Cap dodges these various attacks he is "taking HP damage" as well. And again champions at low hp just start healign them back up, so give them a bit of recovery time (say a minute) and they can take fireball after fireball. They can literally "do this all day". Falling damage is capped (because there is a max speed you fall in air). Its 20d6, perfectly survivable for any high level martial. Now in terms of durability, a high level Champion (from our new OneDnd) can take an arrow to the body every round FOREVER, and not die. They also have a 62% chance of waking up from unconsciousness while someone is literally standing there trying to beat them to death. [/QUOTE]
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4/26 Playtest: The Fighter
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