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4/26 Playtest: The Fighter
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<blockquote data-quote="Asisreo" data-source="post: 9018222" data-attributes="member: 7019027"><p>If we extend that logic to its natural conclusion, all characters should be able to do everything and the player self-limits their abilities. Except that's not how that works. Players will default to whatever the default of the game is, with all the abilities they have access to. </p><p></p><p>I've never seen a wizard that refused to cast spells, because its a weird self-limitation. </p><p></p><p>And, again, I said it was fine if it was added as an optional rule. I just don't want it to be the default. Just think of it being on the special menu that you can order if you know what to call it. </p><p>I'm fine with all that but that's clearly magic as well. And I'm fine with magic imbued in all of the martial classes. I have no affinity to the mundane. The fighter is recognized by the god of combat and can now magically summon flying blades or can grow multiple arms. Awesome! What I don't want is for those things to happen because "that's just how skilled he is in combat." </p><p>We can have an official bound for what a DC30 is, then make some skills or ability checks automatically hit those bounds. </p><p></p><p>For example, we could have a DC30 check increase jump distance by a mile. Then, we give the Barbarian the ability to succeed in all strength checks. Suddenly we have a Barbarian that can jump a mile reliably while a wizard would have to cast multiple fly spells or teleport spells. So now its the wizard trying to do what the Barbarian can automatically do but at the expense of spell slots.</p></blockquote><p></p>
[QUOTE="Asisreo, post: 9018222, member: 7019027"] If we extend that logic to its natural conclusion, all characters should be able to do everything and the player self-limits their abilities. Except that's not how that works. Players will default to whatever the default of the game is, with all the abilities they have access to. I've never seen a wizard that refused to cast spells, because its a weird self-limitation. And, again, I said it was fine if it was added as an optional rule. I just don't want it to be the default. Just think of it being on the special menu that you can order if you know what to call it. I'm fine with all that but that's clearly magic as well. And I'm fine with magic imbued in all of the martial classes. I have no affinity to the mundane. The fighter is recognized by the god of combat and can now magically summon flying blades or can grow multiple arms. Awesome! What I don't want is for those things to happen because "that's just how skilled he is in combat." We can have an official bound for what a DC30 is, then make some skills or ability checks automatically hit those bounds. For example, we could have a DC30 check increase jump distance by a mile. Then, we give the Barbarian the ability to succeed in all strength checks. Suddenly we have a Barbarian that can jump a mile reliably while a wizard would have to cast multiple fly spells or teleport spells. So now its the wizard trying to do what the Barbarian can automatically do but at the expense of spell slots. [/QUOTE]
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