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General Tabletop Discussion
*Dungeons & Dragons
4/26 Playtest: The Fighter
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<blockquote data-quote="Asisreo" data-source="post: 9018480" data-attributes="member: 7019027"><p>Considering many response were "makes sense, why not?" I do think that's an honest representation. I was saying that such a situation would be absurd and the response I get are "No, but we actually do want that!" So its hard not to imagine that at least a select few people do believe rogues should be able to duplicate the Wish spell on a skill check. </p><p></p><p></p><p>Eyebite was my example of a spell that doesn't just work and is a perfectly balanced spell that gets ignored for spells that do just work. </p><p></p><p>Fireball just works since it guarantees damage and its range can avoid counterspell. Wall of Force just works as it forces the enemy to engage with it whether they have disintegrate or teleportation or not. </p><p></p><p>Well-designed spell: Teleport, risk of failure. Poorly designed spell: misty step, extremely reliable. </p><p>How to make spell more balanced: cannot move the next turn. </p><p></p><p>Well-designed spell: Scrying, failure prevents use for another day. </p><p>Poorly designed spell: Find Familiar</p><p>Fix: Not a ritual, if familiar dies, lose significant amount of HP. </p><p>All of those are internally consistent with D&D lore, logic, and immersion via inherent magic. I've already said I'm fine with inherent magic in the fighter but let's be sure to call a spade a spade. </p><p>I can see that you're confused because nothing you just said is what I said whatsoever. </p><p></p><p>Firstly, the cleric in the example didn't use Raise Dead. They used True Ressurection. I never said anything abour Raise Dead and I don't know where that spell even came from. </p><p></p><p>I think surgical skill equal to True Ressurection is nonsense. There's no way to explain how a character can bring back the dead with pure surgery without the assistance of some form of magic. Now if the rogue understood, say, the magical essence of life and was able to use thread imbued with magic that he discerned because he's that good, I can understand that. </p><p></p><p>But simply brute-forcing the "he's that good" explanation into a mechanic for a game just doesn't work on an immersive level once questions arise.</p></blockquote><p></p>
[QUOTE="Asisreo, post: 9018480, member: 7019027"] Considering many response were "makes sense, why not?" I do think that's an honest representation. I was saying that such a situation would be absurd and the response I get are "No, but we actually do want that!" So its hard not to imagine that at least a select few people do believe rogues should be able to duplicate the Wish spell on a skill check. Eyebite was my example of a spell that doesn't just work and is a perfectly balanced spell that gets ignored for spells that do just work. Fireball just works since it guarantees damage and its range can avoid counterspell. Wall of Force just works as it forces the enemy to engage with it whether they have disintegrate or teleportation or not. Well-designed spell: Teleport, risk of failure. Poorly designed spell: misty step, extremely reliable. How to make spell more balanced: cannot move the next turn. Well-designed spell: Scrying, failure prevents use for another day. Poorly designed spell: Find Familiar Fix: Not a ritual, if familiar dies, lose significant amount of HP. All of those are internally consistent with D&D lore, logic, and immersion via inherent magic. I've already said I'm fine with inherent magic in the fighter but let's be sure to call a spade a spade. I can see that you're confused because nothing you just said is what I said whatsoever. Firstly, the cleric in the example didn't use Raise Dead. They used True Ressurection. I never said anything abour Raise Dead and I don't know where that spell even came from. I think surgical skill equal to True Ressurection is nonsense. There's no way to explain how a character can bring back the dead with pure surgery without the assistance of some form of magic. Now if the rogue understood, say, the magical essence of life and was able to use thread imbued with magic that he discerned because he's that good, I can understand that. But simply brute-forcing the "he's that good" explanation into a mechanic for a game just doesn't work on an immersive level once questions arise. [/QUOTE]
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