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General Tabletop Discussion
*Dungeons & Dragons
4/26 Playtest: The Fighter
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<blockquote data-quote="Asisreo" data-source="post: 9018538" data-attributes="member: 7019027"><p>All to accomplish what others can't do. A Bonus Action teleportation was always too strong for no drawback, especially at lower levels. It still fulfills its goals to teleport into places you normally can't walk into or remove yourself from immediate danger. But now there's actually a price to pay for being in melee as a caster. </p><p></p><p>Its not like this would be the first TTRPG where spells come at a price, either. Using magic is still fun in those games too, its just that you have to actually use your brain rather than always having the answer to everything in your spellbook.</p></blockquote><p></p>
[QUOTE="Asisreo, post: 9018538, member: 7019027"] All to accomplish what others can't do. A Bonus Action teleportation was always too strong for no drawback, especially at lower levels. It still fulfills its goals to teleport into places you normally can't walk into or remove yourself from immediate danger. But now there's actually a price to pay for being in melee as a caster. Its not like this would be the first TTRPG where spells come at a price, either. Using magic is still fun in those games too, its just that you have to actually use your brain rather than always having the answer to everything in your spellbook. [/QUOTE]
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4/26 Playtest: The Fighter
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