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General Tabletop Discussion
*Dungeons & Dragons
4/26 Playtest: The Fighter
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<blockquote data-quote="Asisreo" data-source="post: 9018586" data-attributes="member: 7019027"><p>This is roughly what I responded to that led to the Paladin example. People talking about stealing memories as a rogue.</p><p></p><p>And I said this.</p><p></p><p>You replied with this.</p><p></p><p>And I got this reply from the paladin example.</p><p></p><p>I'm not going to be gaslight into being told that "Nobody said these things" when they're in this very thread right now.</p><p></p><p>I thought it was really obvious since that was the only spell that could do that outside of maybe Wish and the literal cleric feature Divine Intervention. The former not being a spell a cleric can cast and the latter isn't a spell either. But okay, my bad for not being clear that the cleric used True Ressurection. I don't see what the distinction adds. </p><p></p><p>Let me clarify this as well: decapitation levels of dead, not heart stopped for a few minutes. </p><p></p><p>Can we be done with the book club? The explanation was "Frankenstein discovered the secrets of life after studying." Makes for a good enough explanation for a horror, not for an interactive medium where the audience and characters are the same. </p><p></p><p>Fine, he's so good he works the thread in such a way that the natural magic in all things leaks out of it and he revives the dead. I'm fine with that too. I'm really not as strict as people in this thread think I am about it. </p><p></p><p>Again, I <em>really</em> don't care whether the rogue is magical and can teleport into the shadows. I just don't want to act like magic wasn't partially responsible as an explanation. </p><p></p><p>Not everyone plays like you do. Some people revel in the risks and actually like to have high-risk high-reward scenarios and spells really fits that well. But currently casters are low-risk high-reward and that makes them the defacto better option. And martials are high-risk low-reward. </p><p></p><p>All I'm trying to do is shift it to high-risk high-reward casters and low-risk low-reward martials. With low-rewards still being firmly in the fantastic, but not at the "request a God to directly enter the battlefield." </p><p></p><p>Or hey, maybe we can make spellcasters low-risk low-reward and the martials are high-risk high-reward and they're doing the crazy stuff. I don't really care. But if the whole game is low-risk, low-reward it can be boring as then everyone begins breezing through everything with minimal risk and minimal challenge.</p></blockquote><p></p>
[QUOTE="Asisreo, post: 9018586, member: 7019027"] This is roughly what I responded to that led to the Paladin example. People talking about stealing memories as a rogue. And I said this. You replied with this. And I got this reply from the paladin example. I'm not going to be gaslight into being told that "Nobody said these things" when they're in this very thread right now. I thought it was really obvious since that was the only spell that could do that outside of maybe Wish and the literal cleric feature Divine Intervention. The former not being a spell a cleric can cast and the latter isn't a spell either. But okay, my bad for not being clear that the cleric used True Ressurection. I don't see what the distinction adds. Let me clarify this as well: decapitation levels of dead, not heart stopped for a few minutes. Can we be done with the book club? The explanation was "Frankenstein discovered the secrets of life after studying." Makes for a good enough explanation for a horror, not for an interactive medium where the audience and characters are the same. Fine, he's so good he works the thread in such a way that the natural magic in all things leaks out of it and he revives the dead. I'm fine with that too. I'm really not as strict as people in this thread think I am about it. Again, I [I]really[/I] don't care whether the rogue is magical and can teleport into the shadows. I just don't want to act like magic wasn't partially responsible as an explanation. Not everyone plays like you do. Some people revel in the risks and actually like to have high-risk high-reward scenarios and spells really fits that well. But currently casters are low-risk high-reward and that makes them the defacto better option. And martials are high-risk low-reward. All I'm trying to do is shift it to high-risk high-reward casters and low-risk low-reward martials. With low-rewards still being firmly in the fantastic, but not at the "request a God to directly enter the battlefield." Or hey, maybe we can make spellcasters low-risk low-reward and the martials are high-risk high-reward and they're doing the crazy stuff. I don't really care. But if the whole game is low-risk, low-reward it can be boring as then everyone begins breezing through everything with minimal risk and minimal challenge. [/QUOTE]
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