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General Tabletop Discussion
*Dungeons & Dragons
4/26 Playtest: The Fighter
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<blockquote data-quote="Mirrorrorrim" data-source="post: 9018868" data-attributes="member: 7040132"><p>The base Fighter class should not be "magical" at its core because they don't need to be magical to kick ass at high levels. The non-magic-preferring players need to have at least some non-magical options (but they only get Fighter and Rogue). And it's easier for that to be core, and be able to offer magical options on top of that. </p><p></p><p>The complaint I'm seeing is that it isn't fair that spellcasters can manipulate reality and fighters can't. You're right. They can't. Mythic abilities like plowing through, or jumping over mountains without magic, or stealing the color of a person's eyes, is overtly magical. Might I remind folks that the "Thief of Legend" epic destiny in 4E, which was the most relevant design that allowed a rogue to steal a person's "qualities" like memory or eye-color or ability to steal, was Epic, Supernatural, and an <em>option</em> on the L.21-30 Epic side of things where supernatural was normal.</p><p></p><p>Subclasses, Feats, and <em>Alternate</em> class abilities, and Epic Destinies can still offer supernatural and magical options to opt into, like the Rune Knight, which is AWESOME. I agree that there could be a magical fighting class that can bring the anime/superhero maneuvers, and I hope that they make one some day, from the ground up, with lots of options. But it doesn't have to be the existing base Fighter or Rogue.</p><p></p><p>My home campaign world recognizes that magic is real, and that the Material Plane is just one step along the soul's journey, and heroes and villains strive to make their biggest impact in the world while they are alive so their souls are rewarded with power in the afterlife. But there are people in the world that don't buy into it, don't want to be puppets to some arcane or divine experiment. They just want to be the best they can be without magic, and I think those options need to exist. And they do. And those Fighters and Rogues KICK ASS at what they do. And they do so alongside magical options within those same classes.</p></blockquote><p></p>
[QUOTE="Mirrorrorrim, post: 9018868, member: 7040132"] The base Fighter class should not be "magical" at its core because they don't need to be magical to kick ass at high levels. The non-magic-preferring players need to have at least some non-magical options (but they only get Fighter and Rogue). And it's easier for that to be core, and be able to offer magical options on top of that. The complaint I'm seeing is that it isn't fair that spellcasters can manipulate reality and fighters can't. You're right. They can't. Mythic abilities like plowing through, or jumping over mountains without magic, or stealing the color of a person's eyes, is overtly magical. Might I remind folks that the "Thief of Legend" epic destiny in 4E, which was the most relevant design that allowed a rogue to steal a person's "qualities" like memory or eye-color or ability to steal, was Epic, Supernatural, and an [I]option[/I] on the L.21-30 Epic side of things where supernatural was normal. Subclasses, Feats, and [I]Alternate[/I] class abilities, and Epic Destinies can still offer supernatural and magical options to opt into, like the Rune Knight, which is AWESOME. I agree that there could be a magical fighting class that can bring the anime/superhero maneuvers, and I hope that they make one some day, from the ground up, with lots of options. But it doesn't have to be the existing base Fighter or Rogue. My home campaign world recognizes that magic is real, and that the Material Plane is just one step along the soul's journey, and heroes and villains strive to make their biggest impact in the world while they are alive so their souls are rewarded with power in the afterlife. But there are people in the world that don't buy into it, don't want to be puppets to some arcane or divine experiment. They just want to be the best they can be without magic, and I think those options need to exist. And they do. And those Fighters and Rogues KICK ASS at what they do. And they do so alongside magical options within those same classes. [/QUOTE]
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