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General Tabletop Discussion
*Dungeons & Dragons
4/26 Playtest: The Fighter
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<blockquote data-quote="Stalker0" data-source="post: 9018940" data-attributes="member: 5889"><p>Yeah if really look at Batman's feats, he is routinely doing stuff that is just impossible in "real world physics".</p><p></p><p>How many times has he run around with machine guns going at him and never taken a hit? how many times has he broken through a barrier that is literally unbreakable based on the force he could generate as an actual human? And how many times has he been slammed down by super strength enemies and not had every bone in his body immediately snap in two?</p><p></p><p>You could argue that Batman is a good example of what a high level fighter could be....if you make the swap of his tech for "magic items". </p><p></p><p></p><p>There is another angle we haven't looked at much, which comes from the Buffy RPG. In buffy, you have the slayer (your super powered characters) and your scoobies (aka your meer mortals). The scoobies all get points that can alter scenes and shift dynamics, things like "oh there is actually a key to that door on the window seal).</p><p></p><p>The idea is that the Slayer is at the forefront of the action, but the Scoobies get to have fun moments of shifting the narrative, and contribute "equally" to the scene, even though in the "scene as presented" teh slayer is the one kicking butt.</p><p></p><p>You could do something similar for high level martials, letting them spend inspiration to make certain adjustments. We already have this somewhat with things like rerolls, you could take that to a further level.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 9018940, member: 5889"] Yeah if really look at Batman's feats, he is routinely doing stuff that is just impossible in "real world physics". How many times has he run around with machine guns going at him and never taken a hit? how many times has he broken through a barrier that is literally unbreakable based on the force he could generate as an actual human? And how many times has he been slammed down by super strength enemies and not had every bone in his body immediately snap in two? You could argue that Batman is a good example of what a high level fighter could be....if you make the swap of his tech for "magic items". There is another angle we haven't looked at much, which comes from the Buffy RPG. In buffy, you have the slayer (your super powered characters) and your scoobies (aka your meer mortals). The scoobies all get points that can alter scenes and shift dynamics, things like "oh there is actually a key to that door on the window seal). The idea is that the Slayer is at the forefront of the action, but the Scoobies get to have fun moments of shifting the narrative, and contribute "equally" to the scene, even though in the "scene as presented" teh slayer is the one kicking butt. You could do something similar for high level martials, letting them spend inspiration to make certain adjustments. We already have this somewhat with things like rerolls, you could take that to a further level. [/QUOTE]
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4/26 Playtest: The Fighter
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