Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
4/26 Playtest: The Fighter
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Justice and Rule" data-source="post: 9019076" data-attributes="member: 6778210"><p><img src="https://qph.cf2.quoracdn.net/main-qimg-a0c50f1e8de0279b4654d99f0bba3759-lq" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="width: 406px" /></p><p></p><p>Okay maybe it's just too obscure a reference here, but it felt appropriate. But really, [USER=87792]@Neonchameleon[/USER] nails it: we need to use the same frames of reference. You can't talk about "real world training" because there's no comparison to "real world magic". You brought up Boromir, but why are we not basing what casters can do on Gandalf? That's the problem here: people want to pick different kinds of fiction for different classes. For whatever reason, fighters aren't Hercules or Gilgamesh but mundane people, while casters are judged against... well, D&D casters, because the game archetype is uniquely powerful compared to most depictions of mages.</p><p></p><p>I think [USER=5889]@Stalker0[/USER] gets to all you need: a passing explanation that there is something special that can be brought out in everyone through training. Martial spirit, the hardening of skill and steel... however you put it, it can be there. I always tell my players that everyone channels the fantastic in their own way: Wizards mold it through "magic", Barbarians unleash it through rage, Monks channel it through Ki, and Fighters harden it through training. Like One Punch Man above, you can eventually reach ridiculous heights merely by training. At a certain point you just begin to cross over, see what you couldn't see before, cut what you thought uncuttable, start to see things in a way that you can navigate the steps to do the impossible.</p></blockquote><p></p>
[QUOTE="Justice and Rule, post: 9019076, member: 6778210"] [IMG width="406px"]https://qph.cf2.quoracdn.net/main-qimg-a0c50f1e8de0279b4654d99f0bba3759-lq[/IMG] Okay maybe it's just too obscure a reference here, but it felt appropriate. But really, [USER=87792]@Neonchameleon[/USER] nails it: we need to use the same frames of reference. You can't talk about "real world training" because there's no comparison to "real world magic". You brought up Boromir, but why are we not basing what casters can do on Gandalf? That's the problem here: people want to pick different kinds of fiction for different classes. For whatever reason, fighters aren't Hercules or Gilgamesh but mundane people, while casters are judged against... well, D&D casters, because the game archetype is uniquely powerful compared to most depictions of mages. I think [USER=5889]@Stalker0[/USER] gets to all you need: a passing explanation that there is something special that can be brought out in everyone through training. Martial spirit, the hardening of skill and steel... however you put it, it can be there. I always tell my players that everyone channels the fantastic in their own way: Wizards mold it through "magic", Barbarians unleash it through rage, Monks channel it through Ki, and Fighters harden it through training. Like One Punch Man above, you can eventually reach ridiculous heights merely by training. At a certain point you just begin to cross over, see what you couldn't see before, cut what you thought uncuttable, start to see things in a way that you can navigate the steps to do the impossible. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
4/26 Playtest: The Fighter
Top