Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
4/26 Playtest: The Fighter
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ECMO3" data-source="post: 9020440" data-attributes="member: 7030563"><p>What he said was "pushing away and knocking prone a bunch of mooks that have surrounded them is an impossibility".</p><p></p><p>That is simply false. It may sound cool but it is not true.</p><p></p><p></p><p></p><p>Attack- shove prone</p><p>Extra Attack - unarmed strike with advantage because enemy is prone</p><p>Tavern Brawler Bonus action - grapple</p><p>Action surge Attack - grapple 2nd guy</p><p>actuon surge Extra attack - shove prone second guy</p><p></p><p>That is how the rules work, two opponents proned and grappled and an attack on one of them with advantage. Now that assumes all of those land, but with expertise and max strength, often advantage on athletics and allies using Hex or Silvery Barbs they usually do land. I have missed and lost my bonus action grapple and I have failed a grapple check. But most of the time I succeed.</p><p></p><p>Thematically when I make the unarmed strike I typically stomp on the prone guy.</p><p></p><p>Combining prone and grapple will give an enemy permanent disadvantage attacking you (or anyone else), while you have permanent advantage attacking them. You can do this to two enemies at once and with action surge you can put it in place on both in a single turn. To break those conditions the enemy has to spend an entire action to TRY to remove the grapple and that will usually fail if you are a max strength fighter with athletics proficiency. That doesn't always work, some enemies are too big to shove or grapple (although precious few if you are a rune knight), some enemies have teleportation to get out of it, some are immune, some don't use attacks, and sometimes other party members won't want enemies prone, but this works effectively on a whole lot of enemies in a whole lot of situations.</p><p></p><p>Any strength-based fighter can do this effectively, but if you optimize your build for it (Custom Rune Knight, unarmed combat, Skill Expert, Tavern Brawler, Grappler) I think the build is generally more powerful in combat than an optimized PAM-GWM fighter build while still being able to dish out great damage as any basic fighter when control is not the right move. In addition you pick up two extra skill proficiencies in anything you want to boost out of combat skills.</p><p></p><p></p><p></p><p>Ok so two things. The poster did not say it wasn't practical, he said it was impossible, those are different statements.</p><p></p><p>Second I use action surge all the time to knock enemies prone. It takes half movement to stand up from prone, which means if you knock an enemy prone you can usually prevent that enemy from attacking you on their turn by simply moving away. Obviously that is situational and depends on the battlefield, but it absolutely false to say it is "especially terrible".</p><p></p><p>For example if you are fighting 4 trolls and you use action surge and prone all of them and then use all your move to back up they get 4 opportunity attacks on you with disadvantage and they lose 12 attacks on their turn. You are talking away a reaction and 8 attacks and giving them disadvantage on the 4 attacks they get. If you have mobile or they have already used their reaction they don't even get an opportunity attack with disadvantage.</p><p></p><p>Is that better than using action surge to burn 4 attacks on a single troll? It depends, but most of the time it is a lot better. If I am using action surge it is usually to do something other than attack an enemy with a weapon two extra times.</p><p></p><p>Using action surge just to attack is what is usually "especially terrible". Unless your attacks are doing something more than just damage or you are going to kill an enemy it is usually a waste when you can do so much more with it.</p><p></p><p></p><p></p><p>I don't see a problem at all with what I said. If I am surrounded by 4 trolls I can do that at 5th level .... in a single turn. If I am surrounded by 8 halflings I can do it at 20th level .... in a single turn. And that is without any feats and that is also the maxiumum you can possibly be surrounded by. Most of the time you are surrounded it will be by fewer than that.</p><p></p><p>As a point of fact it is not impossible. It may be situationally impossible or improbable based on statistics, but it is not impossible.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9020440, member: 7030563"] What he said was "pushing away and knocking prone a bunch of mooks that have surrounded them is an impossibility". That is simply false. It may sound cool but it is not true. Attack- shove prone Extra Attack - unarmed strike with advantage because enemy is prone Tavern Brawler Bonus action - grapple Action surge Attack - grapple 2nd guy actuon surge Extra attack - shove prone second guy That is how the rules work, two opponents proned and grappled and an attack on one of them with advantage. Now that assumes all of those land, but with expertise and max strength, often advantage on athletics and allies using Hex or Silvery Barbs they usually do land. I have missed and lost my bonus action grapple and I have failed a grapple check. But most of the time I succeed. Thematically when I make the unarmed strike I typically stomp on the prone guy. Combining prone and grapple will give an enemy permanent disadvantage attacking you (or anyone else), while you have permanent advantage attacking them. You can do this to two enemies at once and with action surge you can put it in place on both in a single turn. To break those conditions the enemy has to spend an entire action to TRY to remove the grapple and that will usually fail if you are a max strength fighter with athletics proficiency. That doesn't always work, some enemies are too big to shove or grapple (although precious few if you are a rune knight), some enemies have teleportation to get out of it, some are immune, some don't use attacks, and sometimes other party members won't want enemies prone, but this works effectively on a whole lot of enemies in a whole lot of situations. Any strength-based fighter can do this effectively, but if you optimize your build for it (Custom Rune Knight, unarmed combat, Skill Expert, Tavern Brawler, Grappler) I think the build is generally more powerful in combat than an optimized PAM-GWM fighter build while still being able to dish out great damage as any basic fighter when control is not the right move. In addition you pick up two extra skill proficiencies in anything you want to boost out of combat skills. Ok so two things. The poster did not say it wasn't practical, he said it was impossible, those are different statements. Second I use action surge all the time to knock enemies prone. It takes half movement to stand up from prone, which means if you knock an enemy prone you can usually prevent that enemy from attacking you on their turn by simply moving away. Obviously that is situational and depends on the battlefield, but it absolutely false to say it is "especially terrible". For example if you are fighting 4 trolls and you use action surge and prone all of them and then use all your move to back up they get 4 opportunity attacks on you with disadvantage and they lose 12 attacks on their turn. You are talking away a reaction and 8 attacks and giving them disadvantage on the 4 attacks they get. If you have mobile or they have already used their reaction they don't even get an opportunity attack with disadvantage. Is that better than using action surge to burn 4 attacks on a single troll? It depends, but most of the time it is a lot better. If I am using action surge it is usually to do something other than attack an enemy with a weapon two extra times. Using action surge just to attack is what is usually "especially terrible". Unless your attacks are doing something more than just damage or you are going to kill an enemy it is usually a waste when you can do so much more with it. I don't see a problem at all with what I said. If I am surrounded by 4 trolls I can do that at 5th level .... in a single turn. If I am surrounded by 8 halflings I can do it at 20th level .... in a single turn. And that is without any feats and that is also the maxiumum you can possibly be surrounded by. Most of the time you are surrounded it will be by fewer than that. As a point of fact it is not impossible. It may be situationally impossible or improbable based on statistics, but it is not impossible. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
4/26 Playtest: The Fighter
Top