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General Tabletop Discussion
*Dungeons & Dragons
4/26 Playtest: The Fighter
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<blockquote data-quote="Shardstone" data-source="post: 9020488" data-attributes="member: 6807784"><p>The more I think on it, the more I think that 1D&D needs to steal from the new 5E Lord of the RIngs and take Magical Successes.</p><p></p><p>In Lord of the Rings Roleplaying, a magical success is a special kind of success. When you make a skill or ability check and you have a feature that enables a magical success, you're invoking the inherent supernatural powers of Middle-Earth to do something incredible but not impossible. Some examples are Legolas skipping over stones that are falling to get across a crumbling bridge, or lifting a massive statue by yourself to throw it out of the way.</p><p></p><p>All martials should be able to achieve magical successes IMO, by spending some kind of resource — I suggest HD, since I like the aesthetic of pushing your skill beyond its limits but stressing your body out in the meantime. You could probably deepen the system into two tiers, minor magical successes and heroic magical successes, with the first coming online at 3rd level and the second coming online at 11th level. This would give martials a lot of agency with a pretty streamlined and easy to use system (Lord of the RIngs Roleplaying has a lot of examples to use and guidance for not making this into an absurd game mechanic). </p><p></p><p>Combine this with my suggested change to how weapon masteries are handed out, and then add in some "magical success" special features to weapon mastery, things like cutting through ANY material, or killing something immortal with a crit, or turning all damage from a high level spell to 0, and you'd have a "down to earth" martial that can do heroic things that capture a wide variety of fantasies while giving you a lot of buttons to hit and have fun with as a matial player.</p><p></p><p>I don't think this will happen, but it really would create my ideal Fighting Man.</p></blockquote><p></p>
[QUOTE="Shardstone, post: 9020488, member: 6807784"] The more I think on it, the more I think that 1D&D needs to steal from the new 5E Lord of the RIngs and take Magical Successes. In Lord of the Rings Roleplaying, a magical success is a special kind of success. When you make a skill or ability check and you have a feature that enables a magical success, you're invoking the inherent supernatural powers of Middle-Earth to do something incredible but not impossible. Some examples are Legolas skipping over stones that are falling to get across a crumbling bridge, or lifting a massive statue by yourself to throw it out of the way. All martials should be able to achieve magical successes IMO, by spending some kind of resource — I suggest HD, since I like the aesthetic of pushing your skill beyond its limits but stressing your body out in the meantime. You could probably deepen the system into two tiers, minor magical successes and heroic magical successes, with the first coming online at 3rd level and the second coming online at 11th level. This would give martials a lot of agency with a pretty streamlined and easy to use system (Lord of the RIngs Roleplaying has a lot of examples to use and guidance for not making this into an absurd game mechanic). Combine this with my suggested change to how weapon masteries are handed out, and then add in some "magical success" special features to weapon mastery, things like cutting through ANY material, or killing something immortal with a crit, or turning all damage from a high level spell to 0, and you'd have a "down to earth" martial that can do heroic things that capture a wide variety of fantasies while giving you a lot of buttons to hit and have fun with as a matial player. I don't think this will happen, but it really would create my ideal Fighting Man. [/QUOTE]
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4/26 Playtest: The Fighter
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