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4/26 Playtest: The Fighter
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<blockquote data-quote="Justice and Rule" data-source="post: 9020875" data-attributes="member: 6778210"><p>To be more on-topic: I think the problem with the Fighter here is not just their lack of interesting power, but also a lack of role. The Barbarian at least has some style and feel to it, but the Fighter is just generic as heck. It gets more attacks, but it doesn't get interesting things to <em>do</em> with those attacks. It also doesn't really give it a defined role, either. To go over them:</p><p></p><p><strong><em>Barbarian: </em></strong>Can tank tons of damage through rage, has abilities that play off that (Can become more vulnerable to being hit to become more accurate, gains immunities through rage, etc)</p><p><strong><em>Rogue: </em></strong>Skill monkey who can cause immense targeted damage and can use their mobility to avoid getting hit, tons of flavor abilities.</p><p><strong><em>Monk:</em></strong> Insane mobility and can do wild things with the action economy, can toss out more attacks than a Fighter consistently until the Fighter gets 4 attacks, has less health but has great defense and saves, along with tons of flavor.</p><p><em><strong>Paladin</strong></em><strong><em>: </em></strong>Is a partial spellcaster, has nova damage abilities that can exploit vulnerabilities if chosen properly, gains multiple immunities and can buff the party through their aura, tons of flavor.</p><p><strong><em>Ranger: </em></strong>Uh... well, this is also a problematic class in my opinion, but I suppose they have some outdoorsy ribbons as well as some single-target damage buffs.</p><p></p><p>The Fighter is a bog-simple class that just gets exceeded by other classes very easily when you put in the effort. Their biggest powers are better as multi-class dips, and their most notable powers (more attacks) comes incredibly late. I put the 4th attack at level 15 and honestly I was probably being way too harsh on that. If I were to do continue doing work today, I'd probably consider going 4th/9th/13th for their extra attacks so that the Fighter at least gets them faster than others.</p><p></p><p>If WotC were smart, they'd finally acknowledge that the "Simple Fighter" is a failure largely because there is already a simple martial class: the Barbarian. Instead, the Fighter should be a smarter, more technical class that uses maneuvers and skills to succeed and match other classes. Not necessarily an "advanced" class, but there really should be a complex martial class and I don't see why it shouldn't be the Fighter.</p></blockquote><p></p>
[QUOTE="Justice and Rule, post: 9020875, member: 6778210"] To be more on-topic: I think the problem with the Fighter here is not just their lack of interesting power, but also a lack of role. The Barbarian at least has some style and feel to it, but the Fighter is just generic as heck. It gets more attacks, but it doesn't get interesting things to [I]do[/I] with those attacks. It also doesn't really give it a defined role, either. To go over them: [B][I]Barbarian: [/I][/B]Can tank tons of damage through rage, has abilities that play off that (Can become more vulnerable to being hit to become more accurate, gains immunities through rage, etc) [B][I]Rogue: [/I][/B]Skill monkey who can cause immense targeted damage and can use their mobility to avoid getting hit, tons of flavor abilities. [B][I]Monk:[/I][/B] Insane mobility and can do wild things with the action economy, can toss out more attacks than a Fighter consistently until the Fighter gets 4 attacks, has less health but has great defense and saves, along with tons of flavor. [I][B]Paladin[/B][/I][B][I]: [/I][/B]Is a partial spellcaster, has nova damage abilities that can exploit vulnerabilities if chosen properly, gains multiple immunities and can buff the party through their aura, tons of flavor. [B][I]Ranger: [/I][/B]Uh... well, this is also a problematic class in my opinion, but I suppose they have some outdoorsy ribbons as well as some single-target damage buffs. The Fighter is a bog-simple class that just gets exceeded by other classes very easily when you put in the effort. Their biggest powers are better as multi-class dips, and their most notable powers (more attacks) comes incredibly late. I put the 4th attack at level 15 and honestly I was probably being way too harsh on that. If I were to do continue doing work today, I'd probably consider going 4th/9th/13th for their extra attacks so that the Fighter at least gets them faster than others. If WotC were smart, they'd finally acknowledge that the "Simple Fighter" is a failure largely because there is already a simple martial class: the Barbarian. Instead, the Fighter should be a smarter, more technical class that uses maneuvers and skills to succeed and match other classes. Not necessarily an "advanced" class, but there really should be a complex martial class and I don't see why it shouldn't be the Fighter. [/QUOTE]
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