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<blockquote data-quote="Chaosmancer" data-source="post: 9020876" data-attributes="member: 6801228"><p>Going back and reading the tiers.... gods above and below, it is so obvious there is a bias. Just look at these.</p><p></p><p></p><p></p><p></p><p>Every second paragraph for every section is devoted to casters and their spells, except for the very early levels, where is still says "<em>characters use 1st- and 2nd-level spells....Their magic can have a big impact in a single encounter, but it doesn't change the course of an adventure.</em>"</p><p></p><p>The mention for martials? "<em>They start acquiring more permanent magic items (uncommon and rare ones) as well, which will serve them for the rest of their careers.</em>" or "<em>The adventurers find rare magic items (and very rare ones) that bestow similarly powerful abilities.</em>"</p><p></p><p>And look at the 20th level section.</p><p></p><p>"<em>A cleric might be taken up into the heavens to serve as a god's right hand. </em></p><p><em>A warlock could become a patron to other warlocks. </em></p><p><em>Perhaps a wizard unlocks the secret to immortality (or undeath) and spends eons exploring the farthest reaches of the multiverse. </em></p><p><em>A druid might become one with the land, transforming into a nature spirit of a particular place or an aspect of the wild. </em></p><p><em></em></p><p><em>Other characters could found clans or dynasties that revere the memory of their honored ancestors from generation to generation, create masterpieces of epic literature that are sung and retold for thousands of years, or establish guilds or orders that keep the adventurers' principles and dreams alive.</em>"</p><p></p><p>Take out the part that is obviously bards? And here is what you have.</p><p></p><p>Clerics! Become the Right Hand of God!</p><p>Warlocks! Become a powerful patron of other warlocks! (You know, like Asmodeus, Cthulhu, ect)</p><p>Wizards! Become immortal and explore the Multiverse!</p><p>Druids! Become one with the world!</p><p></p><p>Other people... I guess you found important families or kingdoms on earth... maybe make a guild or a knightly order... Because, you know... it's about the poeple you inspired to be great and not how cool you are. You want to be a king while the Cleric is God's Right Hand, the Wizard is exploring the infinity of reality and the Druid is literally Gaea, right? Kings are still cool.</p><p></p><p>It's just... sad. They truly just have no idea what to do with high level martials. At all.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9020876, member: 6801228"] Going back and reading the tiers.... gods above and below, it is so obvious there is a bias. Just look at these. Every second paragraph for every section is devoted to casters and their spells, except for the very early levels, where is still says "[I]characters use 1st- and 2nd-level spells....Their magic can have a big impact in a single encounter, but it doesn't change the course of an adventure.[/I]" The mention for martials? "[I]They start acquiring more permanent magic items (uncommon and rare ones) as well, which will serve them for the rest of their careers.[/I]" or "[I]The adventurers find rare magic items (and very rare ones) that bestow similarly powerful abilities.[/I]" And look at the 20th level section. "[I]A cleric might be taken up into the heavens to serve as a god's right hand. A warlock could become a patron to other warlocks. Perhaps a wizard unlocks the secret to immortality (or undeath) and spends eons exploring the farthest reaches of the multiverse. A druid might become one with the land, transforming into a nature spirit of a particular place or an aspect of the wild. Other characters could found clans or dynasties that revere the memory of their honored ancestors from generation to generation, create masterpieces of epic literature that are sung and retold for thousands of years, or establish guilds or orders that keep the adventurers' principles and dreams alive.[/I]" Take out the part that is obviously bards? And here is what you have. Clerics! Become the Right Hand of God! Warlocks! Become a powerful patron of other warlocks! (You know, like Asmodeus, Cthulhu, ect) Wizards! Become immortal and explore the Multiverse! Druids! Become one with the world! Other people... I guess you found important families or kingdoms on earth... maybe make a guild or a knightly order... Because, you know... it's about the poeple you inspired to be great and not how cool you are. You want to be a king while the Cleric is God's Right Hand, the Wizard is exploring the infinity of reality and the Druid is literally Gaea, right? Kings are still cool. It's just... sad. They truly just have no idea what to do with high level martials. At all. [/QUOTE]
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