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4/26 Playtest: The Sorceror
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<blockquote data-quote="Kinematics" data-source="post: 9004014" data-attributes="member: 6932123"><p>This might be a little better than it looks. It does not give a limit to the number of rerolls per die, just to the total number of reroll dice, which means your typical starting 16 Cha sorcerer could theoretically get a 6+6+6+1d6 (~21.5) total at first level.</p><p></p><p>Here's some Anydice code I put together. I'm not sure it's entirely correct, because I don't know how to return multiple results and keep track of all the rerolls, but it looks reasonable.</p><p>[SPOILER="Anydice code"]</p><p>[CODE]function: addroll ROLL:s count RECURSE limit LIMIT {</p><p> if RECURSE > LIMIT {</p><p> result: 0</p><p> }</p><p> else {</p><p> if ROLL = 6 {</p><p> result: ROLL + [addroll 1d6 count (RECURSE+1) limit LIMIT]</p><p> }</p><p> else {</p><p> result: ROLL</p><p> }</p><p> }</p><p>}</p><p></p><p>output [addroll 1d6 count 0 limit 3] named "1d6"</p><p>output [addroll 2d6 count 0 limit 4] named "2d6"</p><p>output [addroll 3d6 count 0 limit 5] named "3d6"</p><p>output [addroll 4d6 count 0 limit 5] named "4d6"[/CODE]</p><p>[/SPOILER]</p><p></p><table style='width: 100%'><tr><th>Level</th><th>Charisma</th><th>d6 w/rerolls</th><th>d6</th><th>d8</th><th>d10</th></tr><tr><td>1</td><td>16</td><td>4.20 (1 in 43: 13-17)</td><td>3.50</td><td>4.50</td><td>5.50</td></tr><tr><td>5</td><td>18</td><td>8.28 (1 in 43: 19-24)</td><td>7.00</td><td>9.00</td><td>11.00</td></tr><tr><td>11</td><td>20</td><td>12.27 (1 in 36: 23-28)</td><td>10.50</td><td>13.50</td><td>16.50</td></tr><tr><td>17</td><td>20</td><td>16.17 (1 in 32: 27-32)</td><td>14.00</td><td>18.00</td><td>22.00</td></tr></table><p></p><p>So the average won't reach that of a d8, but there's a chance — about half the chance of a crit — of doing the max damage a set of d8's could do, or more. Note that the high damage chance range I listed was not the maximum damage, but the highest with a reasonably believable chance of happening (between a 1 in 100 and a 1 in 500 chance per final value).</p><p></p><p>So it's less tuned to the player looking for the best average, and more to the player looking for the most spectacle.</p></blockquote><p></p>
[QUOTE="Kinematics, post: 9004014, member: 6932123"] This might be a little better than it looks. It does not give a limit to the number of rerolls per die, just to the total number of reroll dice, which means your typical starting 16 Cha sorcerer could theoretically get a 6+6+6+1d6 (~21.5) total at first level. Here's some Anydice code I put together. I'm not sure it's entirely correct, because I don't know how to return multiple results and keep track of all the rerolls, but it looks reasonable. [SPOILER="Anydice code"] [CODE]function: addroll ROLL:s count RECURSE limit LIMIT { if RECURSE > LIMIT { result: 0 } else { if ROLL = 6 { result: ROLL + [addroll 1d6 count (RECURSE+1) limit LIMIT] } else { result: ROLL } } } output [addroll 1d6 count 0 limit 3] named "1d6" output [addroll 2d6 count 0 limit 4] named "2d6" output [addroll 3d6 count 0 limit 5] named "3d6" output [addroll 4d6 count 0 limit 5] named "4d6"[/CODE] [/SPOILER] [TABLE] [TR] [TH]Level[/TH] [TH]Charisma[/TH] [TH]d6 w/rerolls[/TH] [TH]d6[/TH] [TH]d8[/TH] [TH]d10[/TH] [/TR] [TR] [TD]1[/TD] [TD]16[/TD] [TD]4.20 (1 in 43: 13-17)[/TD] [TD]3.50[/TD] [TD]4.50[/TD] [TD]5.50[/TD] [/TR] [TR] [TD]5[/TD] [TD]18[/TD] [TD]8.28 (1 in 43: 19-24)[/TD] [TD]7.00[/TD] [TD]9.00[/TD] [TD]11.00[/TD] [/TR] [TR] [TD]11[/TD] [TD]20[/TD] [TD]12.27 (1 in 36: 23-28)[/TD] [TD]10.50[/TD] [TD]13.50[/TD] [TD]16.50[/TD] [/TR] [TR] [TD]17[/TD] [TD]20[/TD] [TD]16.17 (1 in 32: 27-32)[/TD] [TD]14.00[/TD] [TD]18.00[/TD] [TD]22.00[/TD] [/TR] [/TABLE] So the average won't reach that of a d8, but there's a chance — about half the chance of a crit — of doing the max damage a set of d8's could do, or more. Note that the high damage chance range I listed was not the maximum damage, but the highest with a reasonably believable chance of happening (between a 1 in 100 and a 1 in 500 chance per final value). So it's less tuned to the player looking for the best average, and more to the player looking for the most spectacle. [/QUOTE]
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