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4/26 Playtest: The Sorceror
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<blockquote data-quote="Kinematics" data-source="post: 9008571" data-attributes="member: 6932123"><p>So, epic boons.</p><p></p><p>The Epic Boon of Energy Resistance (EBER) seems pretty nifty, and feels like it would easily fit in with one of the various elemental themes of sorcerers. In particular, the second part of the boon only specifies that you have to have resistance to the damage type in order to redirect it. That gave me ideas.</p><p></p><p>(Aside: It's probably meant to only apply to energy damage types, and specifically the ones listed in the option choices, not piercing/bludgeoning/slashing, or force.)</p><p></p><p>One immediate thought I had was to stack it on a storm sorcerer, who gets resistances to lightning and thunder, and then choose two additional resistance types from the boon itself (say, fire and cold), and be able to redirect any of those types. (Or maybe use Protection from Energy for yet another resistance, though the concentration requirement is really annoying.)</p><p></p><p>Except... storm sorcerer actually gets an improvement on the lightning and thunder resistances. It actually gets full immunity to them at level 18 (assuming that is retained when rewritten). Which leads to a problem: The redirect feature of the boon only takes effect if you <em>take damage</em> of a given damage type. If you're immune, you don't take damage, which means you can't redirect that energy at another target. This feels like a mistake in the design.</p><p></p><p>I think a better expression of the boon's feature would be:</p><p></p><p><strong>Energy Redirection</strong>. When you take damage of an energy type from among those listed above, or are hit by a damaging effect of one of those listed energy types, to which you are immune, you can use your Reaction to direct damage of the same type toward another creature you can see within 60 feet of yourself that isn’t behind Total Cover. If you do so, that creature must succeed on a Dexterity saving throw (DC equals 8 + your Proficiency Bonus + the ability modifier of the score increased by this feat) or take damage equal to 2d12 + your Constitution modifier.</p></blockquote><p></p>
[QUOTE="Kinematics, post: 9008571, member: 6932123"] So, epic boons. The Epic Boon of Energy Resistance (EBER) seems pretty nifty, and feels like it would easily fit in with one of the various elemental themes of sorcerers. In particular, the second part of the boon only specifies that you have to have resistance to the damage type in order to redirect it. That gave me ideas. (Aside: It's probably meant to only apply to energy damage types, and specifically the ones listed in the option choices, not piercing/bludgeoning/slashing, or force.) One immediate thought I had was to stack it on a storm sorcerer, who gets resistances to lightning and thunder, and then choose two additional resistance types from the boon itself (say, fire and cold), and be able to redirect any of those types. (Or maybe use Protection from Energy for yet another resistance, though the concentration requirement is really annoying.) Except... storm sorcerer actually gets an improvement on the lightning and thunder resistances. It actually gets full immunity to them at level 18 (assuming that is retained when rewritten). Which leads to a problem: The redirect feature of the boon only takes effect if you [i]take damage[/i] of a given damage type. If you're immune, you don't take damage, which means you can't redirect that energy at another target. This feels like a mistake in the design. I think a better expression of the boon's feature would be: [B]Energy Redirection[/B]. When you take damage of an energy type from among those listed above, or are hit by a damaging effect of one of those listed energy types, to which you are immune, you can use your Reaction to direct damage of the same type toward another creature you can see within 60 feet of yourself that isn’t behind Total Cover. If you do so, that creature must succeed on a Dexterity saving throw (DC equals 8 + your Proficiency Bonus + the ability modifier of the score increased by this feat) or take damage equal to 2d12 + your Constitution modifier. [/QUOTE]
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