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4/26 Playtest: The Sorceror
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<blockquote data-quote="Chaosmancer" data-source="post: 9009604" data-attributes="member: 6801228"><p>The lack of origin spells is frustrating, but I think they were imagining that the extra seven spells known would cover for it. Overall though... I can't say I hate the new draconic bloodline. </p><p></p><p>Level 3 -> Bonus hp and MASSIVE AC buff (seriously, you will go from a likely AC of 12 to an AC of 15, potentially maxing at 17 or 18 AC.) The draconic speech is a ribbon. </p><p></p><p>Level 6 -> Elemental resistance and cha-mod damage to all spells? With no cost? That ain't bad. </p><p></p><p>Level 10 -> At-will elemental cone attack? If I get my way on the damage changes, that is a 15 ft cone of 3d8+mod, at-will. Sure, it is seperate attack rolls, but that is still pretty dang good. </p><p></p><p>Meaning the only real miss is the level 14. It should be permanent flight, and the spell should give the free aura damage. Or maybe don't tie the spell to the damage and just be able to activate it for a couple of points for a minute. </p><p></p><p>And other than Twin spell, every single metamagic got a good buff. And they are far easier to get and swap</p><p></p><p></p><p>Do I wish we had spell points? Absolutely. But overall... I could be happy with this. Ecstatic? No, but this is solid. Of course, I still haven't read the wizard yet, and that will probably make me weep bitter tears, but I'll take what hope I can at this point.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9009604, member: 6801228"] The lack of origin spells is frustrating, but I think they were imagining that the extra seven spells known would cover for it. Overall though... I can't say I hate the new draconic bloodline. Level 3 -> Bonus hp and MASSIVE AC buff (seriously, you will go from a likely AC of 12 to an AC of 15, potentially maxing at 17 or 18 AC.) The draconic speech is a ribbon. Level 6 -> Elemental resistance and cha-mod damage to all spells? With no cost? That ain't bad. Level 10 -> At-will elemental cone attack? If I get my way on the damage changes, that is a 15 ft cone of 3d8+mod, at-will. Sure, it is seperate attack rolls, but that is still pretty dang good. Meaning the only real miss is the level 14. It should be permanent flight, and the spell should give the free aura damage. Or maybe don't tie the spell to the damage and just be able to activate it for a couple of points for a minute. And other than Twin spell, every single metamagic got a good buff. And they are far easier to get and swap Do I wish we had spell points? Absolutely. But overall... I could be happy with this. Ecstatic? No, but this is solid. Of course, I still haven't read the wizard yet, and that will probably make me weep bitter tears, but I'll take what hope I can at this point. [/QUOTE]
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4/26 Playtest: The Sorceror
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