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*Dungeons & Dragons
4/26 Playtest: The Sorceror
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<blockquote data-quote="Stalker0" data-source="post: 9013111" data-attributes="member: 5889"><p>Lets so a comparison to see how Hypnotic Pattern and Arcane Eruption stack up with each other.</p><p></p><p>*-Indicates this effect is superior to the other spell.</p><table style='width: 100%'><tr><td></td><td>Hypnotic Pattern</td><td>Arcane Eruption</td></tr><tr><td>Level</td><td>3*</td><td>4</td></tr><tr><td>Range</td><td>120</td><td>120</td></tr><tr><td>Components</td><td>S,M*</td><td>S,V</td></tr><tr><td>Area</td><td>30 foot cube</td><td>20 foot burst*</td></tr><tr><td>Friendly Fire</td><td>Yes</td><td>Yes</td></tr><tr><td>Damage</td><td>0</td><td>6d6 almost any type*</td></tr><tr><td>Effect</td><td>Charmed -> Incapacitated*</td><td>Various</td></tr><tr><td>Concentration</td><td>Yes</td><td>No*</td></tr><tr><td>Duration</td><td>1 minute or until take damage, action to wake</td><td>End of next round, no removal</td></tr><tr><td>Save</td><td>Wis*</td><td>Con</td></tr></table><p></p><p></p><p>So to me its a mixed bag. AE has the better area, and obviously does damage (that's practically irresistable considering the number of types you can draw from). Also, no concentration is a BIG deal. However, HP is consistent (which is quite important) and the wisdom save is definately a better option.</p><p></p><p>AE works on things immune to charm which is a niche to note. I think the duration is a wash. 1 minute is obviously longer, but with AE I can still pound on the damage without waking them up.</p><p></p><p>It is worth noting that HP works in silence, which again is a useful niche to note.</p><p></p><p></p><p>So ultimately I can see niches for both. The way I see this is, if your a damage focused sorc, they you can lay on damage and get in a nice control effect, which is just solid. Also the high variety of energy types is going to be very appealing to you, as well as no-concentration. However, if your focus is on control, I think the consistency of HP (both in effect and in saving throw) will likely win you over. When your a controller you HATE randomness, you want your thing to work as consistently as possible, and HP offers the better bargain here.</p><p></p><p>I think the real question then is.... if we compare this to a 4th level fireball (aka 9d6 damage assuming fireball doesn't get nerfed...which it certainly might), is the ability to shift your energy type and throw on a variable control effect worth 3d6 damage? I think it is.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 9013111, member: 5889"] Lets so a comparison to see how Hypnotic Pattern and Arcane Eruption stack up with each other. *-Indicates this effect is superior to the other spell. [TABLE] [TR] [TD][/TD] [TD]Hypnotic Pattern[/TD] [TD]Arcane Eruption[/TD] [/TR] [TR] [TD]Level[/TD] [TD]3*[/TD] [TD]4[/TD] [/TR] [TR] [TD]Range[/TD] [TD]120[/TD] [TD]120[/TD] [/TR] [TR] [TD]Components[/TD] [TD]S,M*[/TD] [TD]S,V[/TD] [/TR] [TR] [TD]Area[/TD] [TD]30 foot cube[/TD] [TD]20 foot burst*[/TD] [/TR] [TR] [TD]Friendly Fire[/TD] [TD]Yes[/TD] [TD]Yes[/TD] [/TR] [TR] [TD]Damage[/TD] [TD]0[/TD] [TD]6d6 almost any type*[/TD] [/TR] [TR] [TD]Effect[/TD] [TD]Charmed -> Incapacitated*[/TD] [TD]Various[/TD] [/TR] [TR] [TD]Concentration[/TD] [TD]Yes[/TD] [TD]No*[/TD] [/TR] [TR] [TD]Duration[/TD] [TD]1 minute or until take damage, action to wake[/TD] [TD]End of next round, no removal[/TD] [/TR] [TR] [TD]Save[/TD] [TD]Wis*[/TD] [TD]Con[/TD] [/TR] [/TABLE] So to me its a mixed bag. AE has the better area, and obviously does damage (that's practically irresistable considering the number of types you can draw from). Also, no concentration is a BIG deal. However, HP is consistent (which is quite important) and the wisdom save is definately a better option. AE works on things immune to charm which is a niche to note. I think the duration is a wash. 1 minute is obviously longer, but with AE I can still pound on the damage without waking them up. It is worth noting that HP works in silence, which again is a useful niche to note. So ultimately I can see niches for both. The way I see this is, if your a damage focused sorc, they you can lay on damage and get in a nice control effect, which is just solid. Also the high variety of energy types is going to be very appealing to you, as well as no-concentration. However, if your focus is on control, I think the consistency of HP (both in effect and in saving throw) will likely win you over. When your a controller you HATE randomness, you want your thing to work as consistently as possible, and HP offers the better bargain here. I think the real question then is.... if we compare this to a 4th level fireball (aka 9d6 damage assuming fireball doesn't get nerfed...which it certainly might), is the ability to shift your energy type and throw on a variable control effect worth 3d6 damage? I think it is. [/QUOTE]
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