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General Tabletop Discussion
*Dungeons & Dragons
4/26 Playtest: The Sorceror
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<blockquote data-quote="Chaosmancer" data-source="post: 9013528" data-attributes="member: 6801228"><p>Right, but you laid the difference down right there. If you have "a certain enemy". Arcane Eruption has a chance to incapacitate multiple enemies. I mean, I know it would be rare, but you could potentially damage and incap 8 enemies with this single spell. </p><p></p><p>The thing I really think applies here though is... most of these effects are REALLY good. </p><p></p><p>Incapped -> Enemies who fail the save lose their turn</p><p>Blinded -> Enemies who fail have disadvantage on every attack, we have advantage to hit them, and any spellcaster's that fail can't use spells (because pretty much every spell requires line of sight) </p><p>Fear -> Enemies who fail have disadvantage on every attack, and cannot approach you</p><p>Poisoned -> Enemies who fail have disadvantage on every attack</p><p>Charm -> Enemies can't target you at all</p><p>Deafened.... kind of sucks</p><p></p><p>Now, yes, if you want to incap a bunch of enemies, then Hypnotic Pattern can be better, but it also hits a mental save. You are rarely going to hit a caster with that and have it stick. But a con save WILL stick on a caster. And remember, you are likely to have access to almost all of these after rolling, with good chances of just shutting down casters. And any brutes in the area who are going to make the save? They still take damage. </p><p></p><p>Which, fascinatingly to me, makes this one of the best spells to throw at a mixed group of enemies. It can shut down a caster for a turn, break concentration, wipe out minions, and damage brutes (with a low chance of severely hampering the brutes) all with a single spell. Most spells are best against a single type of enemy, and so mixed groups are a challenge. This one LOVES mixed groups.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9013528, member: 6801228"] Right, but you laid the difference down right there. If you have "a certain enemy". Arcane Eruption has a chance to incapacitate multiple enemies. I mean, I know it would be rare, but you could potentially damage and incap 8 enemies with this single spell. The thing I really think applies here though is... most of these effects are REALLY good. Incapped -> Enemies who fail the save lose their turn Blinded -> Enemies who fail have disadvantage on every attack, we have advantage to hit them, and any spellcaster's that fail can't use spells (because pretty much every spell requires line of sight) Fear -> Enemies who fail have disadvantage on every attack, and cannot approach you Poisoned -> Enemies who fail have disadvantage on every attack Charm -> Enemies can't target you at all Deafened.... kind of sucks Now, yes, if you want to incap a bunch of enemies, then Hypnotic Pattern can be better, but it also hits a mental save. You are rarely going to hit a caster with that and have it stick. But a con save WILL stick on a caster. And remember, you are likely to have access to almost all of these after rolling, with good chances of just shutting down casters. And any brutes in the area who are going to make the save? They still take damage. Which, fascinatingly to me, makes this one of the best spells to throw at a mixed group of enemies. It can shut down a caster for a turn, break concentration, wipe out minions, and damage brutes (with a low chance of severely hampering the brutes) all with a single spell. Most spells are best against a single type of enemy, and so mixed groups are a challenge. This one LOVES mixed groups. [/QUOTE]
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4/26 Playtest: The Sorceror
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