Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
4/26 Playtest: The Sorceror
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kinematics" data-source="post: 9015118" data-attributes="member: 6932123"><p>Going to run my own calculations, as there's some other details I want to check on.</p><p></p><p>We want to see both when you first get the spell, and possibly its progression as you level. Levels of interest:</p><p></p><p>9 - Get the spell</p><p>11 - Cantrips go to 3dX</p><p>13 - Have a total of 6 metamagics available at a time</p><p>14 - Dragon Wings</p><p>17 - Cantrips go to 4dX</p><p></p><p>So, you cast the spell. You almost certainly will want to use Extended metamagic on it to get advantage on concentration checks. It would be stupid to lose the spell at that point.</p><p></p><p>As such, we need to spend 1 sorcery point when casting it, which means we need to compare it to a 5th level spell + 1 sorcery point.</p><p></p><p>Base damage value of a 5th level spell is 8d6. 1 sorcery point could be used to Empower it (max 5 rerolled dice). That raises the average result from 28 to 33.89. Assuming a 50% resist rate, that's an average of 25.4 damage per affected creature.</p><p></p><p>The DMG page 249 suggests radius ÷ 5 for the number of expected targets within a spherical area, so for a Fireball sized effect, that should be 4 targets. That would mean a total sacrificed value of 101.6 damage.</p><p></p><p>If you stack Quickened + Heightened with big spells in order to free up your main action for another spell, then we're looking at the value that cantrips can provide, compared to just using Heightened on the big spells and forgoing the bonus action. Note that while you can Quicken a cantrip, you still can't cast anything but a cantrip as the main action, so that's not a valid substitute configuration.</p><p></p><p>If you cast 3 big spells, that will take 3 turns after you activate Sorcery Incarnate, which means 4 total rounds of casting. While 3 rounds is the average, big fights are going to often last longer, so I'm fine with using this. We can cast a cantrip on the round of casting SI, since SI is already a bonus action spell. That gives us 4 cantrips, which means they need to average at least 25.4 damage each to make up for the sacrificed 5th level spell.</p><p></p><p>Each die is worth an average of 5.5. With a 60% hit rate, that becomes 3.3. With advantage, that becomes 4.62. So the totals with advantage:</p><p></p><p>Level 9 Fire Bolt damage: 9.24</p><p>Level 9 Fire Bolt damage for Draconic: 13.44</p><p>Level 11 Fire Bolt damage: 13.86</p><p>Level 11 Fire Bolt damage for Draconic: 18.06</p><p>Level 17 Fire Bolt damage: 18.48</p><p>Level 17 Fire Bolt damage for Draconic: 22.68</p><p></p><p>So Fire Bolt won't reach that even at level 17 with the Draconic damage boost plus advantage on the attack roll.</p><p></p><p>However, if we're willing to play close to the front lines, we can bump up the damage, both from cantrips and the wing flaps.</p><p></p><p>With Draconic Exhalation, the expected number of targets hit in a 15' cone is 2.</p><p></p><p>Only the first attack in the Exhalation will get the +5 Cha damage from Elemental Affinity. Both get advantage on the attack roll. Since the attack rolls are separate, they get their own calculation on average damage, which will be 4.20 damage per die if we don't use Empower. So:</p><p></p><p>Level 9 Sorcerous Burst/Exhalation: 11.256 + 7.056 = 18.312</p><p>Level 11 Sorcerous Burst/Exhalation: 14.784 + 10.584 = 25.368</p><p>Level 17 Sorcerous Burst/Exhalation: 18.312 + 14.112 = 32.424</p><p></p><p>So we actually break even at level 11. At level 14, with the wing flap from Dragon Wings, we'd pull into the positive.</p><p></p><p>A 15' square (from above, if we use flight) is expected to hit 3 targets, doing 5 damage each, for a total of 15 additional damage. A 35' square (surrounding the sorcerer if he stays on the ground) is expected to hit 7 targets. I'll stay with the smaller expected result.</p><p></p><p>Since this happens each turn, it adds directly to the cantrip damage for these calculations, putting us at about 40 at level 14, and 47 at level 17. Well ahead of the break-even point.</p><p></p><p><strong>Summary</strong>:</p><p></p><p>Excluding the subclass, and using Fire Bolt, there doesn't appear to be any way for the Sorcery Incarnate tax to be worthwhile.</p><p></p><p>For the Draconic subclass, using Sorcerous Burst + Draconic Exhalation, plus the wing flaps, it pulls well ahead of break-even, doing about 86 more damage over 4 rounds than we're giving up by casting the 5th level spell (assuming we have enough targets to hit with AOE damage).</p><p></p><p>We'd also going to want to be at least 14th level in order to have a high enough damage on the cantrip, enough high level spell slots, and for Dragon Wings to come online in order to make this work. Even then it will be tight. Level 15 will be better for the extra spell slot, and we also get Sorcerous Restoration for more sorcery points.</p><p></p><p>So it's possible for this to be worthwhile, but only with a subclass that specializes in the limited damage-boosting build necessary to work around the limits of the original spell, and only at much higher levels than the spell itself.</p></blockquote><p></p>
[QUOTE="Kinematics, post: 9015118, member: 6932123"] Going to run my own calculations, as there's some other details I want to check on. We want to see both when you first get the spell, and possibly its progression as you level. Levels of interest: 9 - Get the spell 11 - Cantrips go to 3dX 13 - Have a total of 6 metamagics available at a time 14 - Dragon Wings 17 - Cantrips go to 4dX So, you cast the spell. You almost certainly will want to use Extended metamagic on it to get advantage on concentration checks. It would be stupid to lose the spell at that point. As such, we need to spend 1 sorcery point when casting it, which means we need to compare it to a 5th level spell + 1 sorcery point. Base damage value of a 5th level spell is 8d6. 1 sorcery point could be used to Empower it (max 5 rerolled dice). That raises the average result from 28 to 33.89. Assuming a 50% resist rate, that's an average of 25.4 damage per affected creature. The DMG page 249 suggests radius ÷ 5 for the number of expected targets within a spherical area, so for a Fireball sized effect, that should be 4 targets. That would mean a total sacrificed value of 101.6 damage. If you stack Quickened + Heightened with big spells in order to free up your main action for another spell, then we're looking at the value that cantrips can provide, compared to just using Heightened on the big spells and forgoing the bonus action. Note that while you can Quicken a cantrip, you still can't cast anything but a cantrip as the main action, so that's not a valid substitute configuration. If you cast 3 big spells, that will take 3 turns after you activate Sorcery Incarnate, which means 4 total rounds of casting. While 3 rounds is the average, big fights are going to often last longer, so I'm fine with using this. We can cast a cantrip on the round of casting SI, since SI is already a bonus action spell. That gives us 4 cantrips, which means they need to average at least 25.4 damage each to make up for the sacrificed 5th level spell. Each die is worth an average of 5.5. With a 60% hit rate, that becomes 3.3. With advantage, that becomes 4.62. So the totals with advantage: Level 9 Fire Bolt damage: 9.24 Level 9 Fire Bolt damage for Draconic: 13.44 Level 11 Fire Bolt damage: 13.86 Level 11 Fire Bolt damage for Draconic: 18.06 Level 17 Fire Bolt damage: 18.48 Level 17 Fire Bolt damage for Draconic: 22.68 So Fire Bolt won't reach that even at level 17 with the Draconic damage boost plus advantage on the attack roll. However, if we're willing to play close to the front lines, we can bump up the damage, both from cantrips and the wing flaps. With Draconic Exhalation, the expected number of targets hit in a 15' cone is 2. Only the first attack in the Exhalation will get the +5 Cha damage from Elemental Affinity. Both get advantage on the attack roll. Since the attack rolls are separate, they get their own calculation on average damage, which will be 4.20 damage per die if we don't use Empower. So: Level 9 Sorcerous Burst/Exhalation: 11.256 + 7.056 = 18.312 Level 11 Sorcerous Burst/Exhalation: 14.784 + 10.584 = 25.368 Level 17 Sorcerous Burst/Exhalation: 18.312 + 14.112 = 32.424 So we actually break even at level 11. At level 14, with the wing flap from Dragon Wings, we'd pull into the positive. A 15' square (from above, if we use flight) is expected to hit 3 targets, doing 5 damage each, for a total of 15 additional damage. A 35' square (surrounding the sorcerer if he stays on the ground) is expected to hit 7 targets. I'll stay with the smaller expected result. Since this happens each turn, it adds directly to the cantrip damage for these calculations, putting us at about 40 at level 14, and 47 at level 17. Well ahead of the break-even point. [B]Summary[/B]: Excluding the subclass, and using Fire Bolt, there doesn't appear to be any way for the Sorcery Incarnate tax to be worthwhile. For the Draconic subclass, using Sorcerous Burst + Draconic Exhalation, plus the wing flaps, it pulls well ahead of break-even, doing about 86 more damage over 4 rounds than we're giving up by casting the 5th level spell (assuming we have enough targets to hit with AOE damage). We'd also going to want to be at least 14th level in order to have a high enough damage on the cantrip, enough high level spell slots, and for Dragon Wings to come online in order to make this work. Even then it will be tight. Level 15 will be better for the extra spell slot, and we also get Sorcerous Restoration for more sorcery points. So it's possible for this to be worthwhile, but only with a subclass that specializes in the limited damage-boosting build necessary to work around the limits of the original spell, and only at much higher levels than the spell itself. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
4/26 Playtest: The Sorceror
Top