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4/26 Playtest: The Sorceror
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<blockquote data-quote="Stalker0" data-source="post: 9018779" data-attributes="member: 5889"><p>This is somewhat a false premise. This assumes that in a typical game, every monster in every encounter is a random spectrum from the MM. In other words it assumes, "if a third of the monsters in the MM have fire resistance, I will encounter fire resistance 1/3 of the time".</p><p></p><p>But that is rarely true. For example in your games you may fight way more kobolds than pit fiends. Or in a more themed adventure set, you may be fighting tons of undead, regardless of how many types their are in the MM.</p><p></p><p>So the value of such an ability is very campaign dependent. If you do face a wide variety of resistances, well being able to shift types is quite handy. If you fight kobolds all day, then you literally couldn't care less.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 9018779, member: 5889"] This is somewhat a false premise. This assumes that in a typical game, every monster in every encounter is a random spectrum from the MM. In other words it assumes, "if a third of the monsters in the MM have fire resistance, I will encounter fire resistance 1/3 of the time". But that is rarely true. For example in your games you may fight way more kobolds than pit fiends. Or in a more themed adventure set, you may be fighting tons of undead, regardless of how many types their are in the MM. So the value of such an ability is very campaign dependent. If you do face a wide variety of resistances, well being able to shift types is quite handy. If you fight kobolds all day, then you literally couldn't care less. [/QUOTE]
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4/26 Playtest: The Sorceror
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