Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[4.3] Another samurai creation thread.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DarkAriel7" data-source="post: 6598475" data-attributes="member: 6794398"><p><span style="font-family: 'arial'">First off some <strong>disclaimers</strong> to get out of the way. This will not be a historical character. Some people seem to have an aversion for fantasy in a fantasy game(Go figure?). Second off I am pretty newby so I do not yet know all of the rules and various pieces of D&D. Please be patient with me. </span></p><p><span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'">Just getting those out of the way because people seem to really have problems with those things in other threads I read.</span></p><p><span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'">Now on to the meat!</span></p><p><span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'">I am thinking of adapting the hombrew 3.5e tome samurai (<a href="http://www.dandwiki.com/wiki/Samurai_%283.5e_Class%29" target="_blank">found here</a>) while adding in some personal touches. I have no problem ripping off other classes and reflavoring specific parts but I wont just use another character as-is reflavored. Here is what I have thought out so far.</span></p><p><span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'"><strong>Role:</strong> Striker. He is a glass gun best used one on one.</span></p><p><span style="font-family: 'arial'"><strong>Power Source:</strong> Martial and Divine</span></p><p><span style="font-family: 'arial'"><strong>Key abilities:</strong> Dexterity Wisdom Strength </span></p><p><span style="font-family: 'arial'"><strong>Armor Proficiency</strong>: Cloth, Leather, Hide, Scale but not with shields. Samurai take a -2 to attack roles when wielding a shield.</span></p><p><span style="font-family: 'arial'"><strong>Weapon Proficiency:</strong> All simple and military. In addition a samurai is proficient with the Katana(Bastard sword)</span></p><p><span style="font-family: 'arial'"><strong>Bonus to Defense:</strong> +1 to Will +2 Reflex</span></p><p><span style="font-family: 'arial'"><strong>Hit points at first level:</strong> 12+ constitution score</span></p><p><span style="font-family: 'arial'"><strong>Hitpoints per Level gained:</strong> 5</span></p><p><span style="font-family: 'arial'"><strong>Healing surges per day:</strong> 6+ constitution modifier</span></p><p><span style="font-family: 'arial'"><strong>Trained skills:</strong> religion and Athletics Select 4 more trained skills at the first level:</span></p><p><span style="font-family: 'arial'">Acrobatics, Arcana, Diplomacy, Endurance, Heal, History, Insight, Intimidate, Nature, Perception,</span></p><p><span style="font-family: 'arial'"><strong>Class features:</strong> Ancestral Weaponry Familiar</span></p><p><span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'"><span style="color: #2A1804"><strong>Ancestral Weaponry:</strong> </span></span></p><p><span style="font-family: 'arial'"><span style="color: #2A1804">The ancestral weapon is regalia of your status as a samurai and has been passed down through the ages. It has a strong connection to your bloodline and may be used to channel your ancestor's or guardian deity's power.</span></span></p><p><span style="font-family: 'arial'"><span style="color: #2A1804">A samurai can only have one weapon designated as his Ancestral Weapon at a time, and this weapon must not be a magical and suit the Samurai's warrior culture. He must perform a 24 hour ritual to call his ancestral spirits into the weapon and designate it as his Ancestral Weapon. This ritual's costs in incense and offerings scale up per level, and once performed grants the following abilities:</span></span></p><p><span style="font-family: 'arial'"></span></p><ul> <li data-xf-list-type="ul"><span style="font-family: 'arial'">Counts as his Ancestral Weapon (AW) for all Samurai abilities.</span></li> <li data-xf-list-type="ul"><span style="font-family: 'arial'"> Deals damage normally against incorporeal creatures, regardless of its bonus.</span></li> <li data-xf-list-type="ul"><span style="font-family: 'arial'">Can be called to you at any time by spending a full round action of meditation when called to you the weapon lands as you wish it to</span></li> <li data-xf-list-type="ul"><span style="font-family: 'arial'">Pick an element for your AW. That will be your Ancestral Weapon element (AWE) Choose from (Cold Fire Force Lightning Necrotic Radiant). You may only choose one. The keyword AWE indicates that you may change your damage type to the AWE you chose.</span></li> <li data-xf-list-type="ul"><span style="font-family: 'arial'">Parry Magic (Su): At 8th level, a Samurai may use his Ancestral Weapon to parry magic targeted at him. When the Samurai is targeted by a spell or supernatural ability, he may take an Attack of Opportunity against the targeted effect. If he can make an attack roll against an AC equal to the caster's attack roll with this Attack of Opportunity, the effect does not affect him.</span></li> <li data-xf-list-type="ul"><span style="font-family: 'arial'">Cut Magic (Su): At 12th level, a Samurai may attack ongoing spell effects by attacking the square they are in for Area of Effect effects or the object or person for targeted effects (which does damage as normal to the object or person) with his AW. This attack is handled like the Samurai's Parry Magic ability, but it only dispels a 10' by 10' section of an Area of Effect spell or spell-like ability.</span></li> <li data-xf-list-type="ul"><span style="font-family: 'arial'">Reflect Magic (Su): At 16th level, an spell effect that would be dispelled by a successful use of the Samurai's Parry Magic ability can instead be reflected back on the caster, as per a spell turning effect.</span></li> </ul><p><span style="font-family: 'arial'">The price for the ritual to channel your ancestors/deity into the weapon is the price for a magical weapon of your level. In addition you may have your ancestral weapon devour a magical weapon of its same type and gain its magical properties in addition to being your ancestral weapon. This ritual requires the weapon and a sum of gold twice the amount of the weapons worth to be offered as part of the ritual. The ritual may only be conducted in a location of power appropriate to the ancestor/deity residing in the AW. The ritual must last 24 hours uninterrupted. If the ritual is interrupted the offerings are consumed but the weapon remains unchanged.</span></p><p></p><p></p><p><strong>Familiar: </strong><span style="font-family: 'arial'">(Familiar feat) A Samurai can obtain a Familiar. Doing so takes 24 hours and uses up magical materials that cost 100 gp. A familiar is a magical beast that resembles a small animal and is unusually tough and intelligent. The creature serves as a companion and servant. The Samurai chooses the kind of familiar he gets.</span></p><p></p><p><strong>Scrolls of Wisdom:</strong><span style="font-family: 'arial'"> At 20th level, the Samurai has reached the pinnacle of his art, and he may compose a treatise of his collected wisdom. If he spends one month composing this treatise, he may distribute it and spread his wisdom. Anyone who reads this treatise gains a +2 competence bonus to attack characters with Samurai levels, but a -8 penalty to attack the writer of the treatise.</span></p><p><span style="font-family: 'arial'">In addition, a Samurai who writes his treatise no longer takes ability penalties for aging as long as one copy of the treatise exists.</span></p><p></p><p><strong>At-Will</strong></p><p><strong></strong></p><p><strong>Dragon Strike</strong></p><p><strong></strong><em>You attack your foe as you soar across the battlefield.</em></p><p><em></em><strong>At-Will </strong><strong>✦ </strong><strong>Martial, Weapon</strong></p><p><strong></strong><strong>Standard Action </strong><strong>Melee</strong><span style="font-family: 'arial'"> weapon</span></p><p><strong>Target:</strong><span style="font-family: 'arial'"> One Creature</span></p><p><strong>Attack:</strong><span style="font-family: 'arial'"> Dexterity Vs. AC</span></p><p><strong>Hit:</strong><span style="font-family: 'arial'"> 1[W] + Dexterity modifier damage. You may shift up to your wisdom modifier before attacking.</span></p><p><span style="font-family: 'arial'">increase damage to 2[W]+ Dex Mod at level 21.</span></p><p></p><p><strong>At-Will </strong></p><p><strong></strong></p><p><strong>Gyaku-Dou </strong></p><p><em>With a precise strike, you leave your foe vulnerable to an</em></p><p><em>counter should he dare attack you.</em></p><p><strong>At-Will ✦ Martial,Weapon</strong></p><p><strong>Standard Action Melee </strong><span style="font-family: 'arial'">weapon</span></p><p><strong>Target</strong><span style="font-family: 'arial'">: One creature</span></p><p><strong>Attack</strong><span style="font-family: 'arial'">: Dexterity vs. AC</span></p><p><strong>Hit</strong><span style="font-family: 'arial'">: 1[W] + Dexterity modifier damage. If the target attacks you before the start of your next turn, you make your counter against the target as an immediate interrupt: a Strength vs. AC attack that deals 1[W] + Wisdom modifier</span></p><p><span style="font-family: 'arial'">damage.</span></p><p><span style="font-family: 'arial'">Increase damage to 2[W] + Dexterity modifier and counter to</span></p><p><span style="font-family: 'arial'">2[W] + Strength modifier at 21st level.</span></p><p><strong>At-Will</strong></p><p><strong></strong></p><p><strong>Divine Slash</strong></p><p><strong></strong><em>You attack your foe with divine might of your Ancestral Weapon</em></p><p><em></em><strong>At-Will </strong><strong>✦ Divine</strong><strong>, Weapon, AWE</strong></p><p><strong></strong><strong>Standard Action </strong><strong>Melee</strong><span style="font-family: 'arial'"> weapon</span></p><p><strong>Target:</strong><span style="font-family: 'arial'"> One Creature</span></p><p><strong>Attack:</strong><span style="font-family: 'arial'"> Dexterity Vs. AC</span></p><p><strong>Hit:</strong><span style="font-family: 'arial'"> 1[W] + Dexterity modifier AWE damage</span></p><p><span style="font-family: 'arial'"></span><span style="font-family: 'arial'">Increase damage to 2[W] + Dexterity modifier at 21st level.</span><span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'"></span><span style="font-family: 'arial'"><strong></strong></span></p><p><span style="font-family: 'arial'"><strong>Level 1 Encounter </strong></span></p><p><span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'"><strong>Iado </strong></span></p><p><span style="font-family: 'arial'"><strong>Encounter </strong><strong>✦</strong><strong> Martial, weapon </strong></span></p><p><span style="font-family: 'arial'"><strong></strong><strong>Immediate</strong> <strong>Interrupt</strong> <strong>Melee</strong> weapon</span></p><p><span style="font-family: 'arial'"><strong>Requirement</strong>: Sheathed sword at waist </span></p><p><span style="font-family: 'arial'"><strong>Attack</strong>: Dexterity vs AC</span></p><p><span style="font-family: 'arial'"><strong>Hit</strong>: 1[W] + Dex mod, if liado interrupts an attack take a -2 penalty to the attack </span></p><p><span style="font-family: 'arial'">Roll for that attack.</span></p><p><span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'"><strong>Level 2 Utility </strong></span></p><p><span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'"><strong>Unbalancing Parry </strong></span></p><p><span style="font-family: 'arial'"><strong></strong><strong>Encounter </strong><strong>✦</strong><strong> Martial, weapon </strong></span></p><p><span style="font-family: 'arial'"><strong></strong><strong>Immediate reaction Melee </strong>weapon</span></p><p><span style="font-family: 'arial'"><strong>Trigger</strong>: An enemy misses you with a melee attack. </span></p><p><span style="font-family: 'arial'"><strong>Effect</strong>: Slide the enemy into a square adjacent to you and gain combat advantage against </span></p><p><span style="font-family: 'arial'">it until the end of your next turn.</span></p><p><span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'"><strong>Level 2 Utility </strong></span></p><p><span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'"><strong>No opening </strong></span></p><p><span style="font-family: 'arial'"><strong></strong><strong>Encounter </strong><strong>✦</strong><strong> Martial </strong></span></p><p><span style="font-family: 'arial'"><strong></strong><strong>Immediate interrupt Personal </strong></span></p><p><span style="font-family: 'arial'"><strong></strong><strong>Trigger</strong>: An enemy attack you and has combat advantage against you. </span></p><p><span style="font-family: 'arial'"><strong>Effect</strong>: Cancel the combat advantage you were about to grant the attack.</span></p><p><span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'"><strong>Level 3 Encounter </strong></span></p><p><span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'"><strong>Tsubame Gaeshi </strong></span></p><p><span style="font-family: 'arial'"><strong></strong><strong>Encounter </strong><strong>✦</strong><strong> Divine, Weapon </strong></span></p><p><span style="font-family: 'arial'"><strong></strong><strong>Standard Action Melee </strong>weapon</span></p><p><span style="font-family: 'arial'"><strong>Requirement</strong>: Sword </span></p><p><span style="font-family: 'arial'"><strong>Attack</strong>: Dexterity +3 vs. Reflex, 3 hits</span></p><p><span style="font-family: 'arial'"><strong>Hit</strong>: 1 [W] + Dex mod for all 3 strikes </span></p><p><span style="font-family: 'arial'"><strong>Miss</strong>: If any of the 3 strikes miss all 3 miss and grant combat advantage to the target </span></p><p><span style="font-family: 'arial'">creature.</span></p><p><span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'"><strong>Level 3 Daily </strong></span></p><p><span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'"><strong>Channel the Gods </strong></span></p><p><span style="font-family: 'arial'"><strong></strong><strong>Daily </strong><strong>✦</strong><strong> Divine, Weapon, AWE</strong></span></p><p><span style="font-family: 'arial'"><strong></strong><strong>Standard Action Melee</strong> weapon</span></p><p><span style="font-family: 'arial'"><strong>Requirement</strong>: Ancestral weapon </span></p><p><span style="font-family: 'arial'"><strong>Attack</strong>: Dexterity vs AC </span></p><p><span style="font-family: 'arial'"><strong>Hit</strong>: 2[W] + Dex mod, you may choose to deal AWE damage</span></p><p><span style="font-family: 'arial'"><strong>Miss</strong>: Half damage</span></p><p><span style="font-family: 'arial'"><strong>Effect</strong>: For the rest of the encounter you may change any damage dealt with the AW to damage with the AWE attribute.</span></p></blockquote><p></p>
[QUOTE="DarkAriel7, post: 6598475, member: 6794398"] [FONT=arial]First off some [B]disclaimers[/B] to get out of the way. This will not be a historical character. Some people seem to have an aversion for fantasy in a fantasy game(Go figure?). Second off I am pretty newby so I do not yet know all of the rules and various pieces of D&D. Please be patient with me. Just getting those out of the way because people seem to really have problems with those things in other threads I read. Now on to the meat! I am thinking of adapting the hombrew 3.5e tome samurai ([URL="http://www.dandwiki.com/wiki/Samurai_%283.5e_Class%29"]found here[/URL]) while adding in some personal touches. I have no problem ripping off other classes and reflavoring specific parts but I wont just use another character as-is reflavored. Here is what I have thought out so far. [B]Role:[/B] Striker. He is a glass gun best used one on one. [B]Power Source:[/B] Martial and Divine [B]Key abilities:[/B] Dexterity Wisdom Strength [B]Armor Proficiency[/B]: Cloth, Leather, Hide, Scale but not with shields. Samurai take a -2 to attack roles when wielding a shield. [B]Weapon Proficiency:[/B] All simple and military. In addition a samurai is proficient with the Katana(Bastard sword) [B]Bonus to Defense:[/B] +1 to Will +2 Reflex [B]Hit points at first level:[/B] 12+ constitution score [B]Hitpoints per Level gained:[/B] 5 [B]Healing surges per day:[/B] 6+ constitution modifier [B]Trained skills:[/B] religion and Athletics Select 4 more trained skills at the first level: Acrobatics, Arcana, Diplomacy, Endurance, Heal, History, Insight, Intimidate, Nature, Perception, [B]Class features:[/B] Ancestral Weaponry Familiar [COLOR=#2A1804][B]Ancestral Weaponry:[/B] The ancestral weapon is regalia of your status as a samurai and has been passed down through the ages. It has a strong connection to your bloodline and may be used to channel your ancestor's or guardian deity's power.[/COLOR] [COLOR=#2A1804]A samurai can only have one weapon designated as his Ancestral Weapon at a time, and this weapon must not be a magical and suit the Samurai's warrior culture. He must perform a 24 hour ritual to call his ancestral spirits into the weapon and designate it as his Ancestral Weapon. This ritual's costs in incense and offerings scale up per level, and once performed grants the following abilities:[/COLOR] [/FONT] [LIST] [*][FONT=arial]Counts as his Ancestral Weapon (AW) for all Samurai abilities.[/FONT] [*][FONT=arial] Deals damage normally against incorporeal creatures, regardless of its bonus.[/FONT] [*][FONT=arial]Can be called to you at any time by spending a full round action of meditation when called to you the weapon lands as you wish it to[/FONT] [*][FONT=arial]Pick an element for your AW. That will be your Ancestral Weapon element (AWE) Choose from (Cold Fire Force Lightning Necrotic Radiant). You may only choose one. The keyword AWE indicates that you may change your damage type to the AWE you chose.[/FONT] [*][FONT=arial]Parry Magic (Su): At 8th level, a Samurai may use his Ancestral Weapon to parry magic targeted at him. When the Samurai is targeted by a spell or supernatural ability, he may take an Attack of Opportunity against the targeted effect. If he can make an attack roll against an AC equal to the caster's attack roll with this Attack of Opportunity, the effect does not affect him.[/FONT] [*][FONT=arial]Cut Magic (Su): At 12th level, a Samurai may attack ongoing spell effects by attacking the square they are in for Area of Effect effects or the object or person for targeted effects (which does damage as normal to the object or person) with his AW. This attack is handled like the Samurai's Parry Magic ability, but it only dispels a 10' by 10' section of an Area of Effect spell or spell-like ability.[/FONT] [*][FONT=arial]Reflect Magic (Su): At 16th level, an spell effect that would be dispelled by a successful use of the Samurai's Parry Magic ability can instead be reflected back on the caster, as per a spell turning effect.[/FONT] [/LIST] [FONT=arial]The price for the ritual to channel your ancestors/deity into the weapon is the price for a magical weapon of your level. In addition you may have your ancestral weapon devour a magical weapon of its same type and gain its magical properties in addition to being your ancestral weapon. This ritual requires the weapon and a sum of gold twice the amount of the weapons worth to be offered as part of the ritual. The ritual may only be conducted in a location of power appropriate to the ancestor/deity residing in the AW. The ritual must last 24 hours uninterrupted. If the ritual is interrupted the offerings are consumed but the weapon remains unchanged.[/FONT] [B]Familiar: [/B][FONT=arial](Familiar feat) A Samurai can obtain a Familiar. Doing so takes 24 hours and uses up magical materials that cost 100 gp. A familiar is a magical beast that resembles a small animal and is unusually tough and intelligent. The creature serves as a companion and servant. The Samurai chooses the kind of familiar he gets.[/FONT] [B]Scrolls of Wisdom:[/B][FONT=arial] At 20th level, the Samurai has reached the pinnacle of his art, and he may compose a treatise of his collected wisdom. If he spends one month composing this treatise, he may distribute it and spread his wisdom. Anyone who reads this treatise gains a +2 competence bonus to attack characters with Samurai levels, but a -8 penalty to attack the writer of the treatise.[/FONT] [FONT=arial]In addition, a Samurai who writes his treatise no longer takes ability penalties for aging as long as one copy of the treatise exists.[/FONT] [B]At-Will [/B] [B]Dragon Strike [/B][I]You attack your foe as you soar across the battlefield. [/I][B]At-Will [/B][B]✦ [/B][B]Martial, Weapon [/B][B]Standard Action [/B][B]Melee[/B][FONT=arial] weapon[/FONT] [B]Target:[/B][FONT=arial] One Creature[/FONT] [B]Attack:[/B][FONT=arial] Dexterity Vs. AC[/FONT] [B]Hit:[/B][FONT=arial] 1[W] + Dexterity modifier damage. You may shift up to your wisdom modifier before attacking.[/FONT] [FONT=arial]increase damage to 2[W]+ Dex Mod at level 21.[/FONT] [B]At-Will Gyaku-Dou [/B] [I]With a precise strike, you leave your foe vulnerable to an[/I] [I]counter should he dare attack you.[/I] [B]At-Will ✦ Martial,Weapon[/B] [B]Standard Action Melee [/B][FONT=arial]weapon[/FONT] [B]Target[/B][FONT=arial]: One creature[/FONT] [B]Attack[/B][FONT=arial]: Dexterity vs. AC[/FONT] [B]Hit[/B][FONT=arial]: 1[W] + Dexterity modifier damage. If the target attacks you before the start of your next turn, you make your counter against the target as an immediate interrupt: a Strength vs. AC attack that deals 1[W] + Wisdom modifier[/FONT] [FONT=arial]damage.[/FONT] [FONT=arial]Increase damage to 2[W] + Dexterity modifier and counter to[/FONT] [FONT=arial]2[W] + Strength modifier at 21st level.[/FONT] [B]At-Will [/B] [B]Divine Slash [/B][I]You attack your foe with divine might of your Ancestral Weapon [/I][B]At-Will [/B][B]✦ Divine[/B][B], Weapon, AWE [/B][B]Standard Action [/B][B]Melee[/B][FONT=arial] weapon[/FONT] [B]Target:[/B][FONT=arial] One Creature[/FONT] [B]Attack:[/B][FONT=arial] Dexterity Vs. AC[/FONT] [B]Hit:[/B][FONT=arial] 1[W] + Dexterity modifier AWE damage [/FONT][FONT=arial]Increase damage to 2[W] + Dexterity modifier at 21st level.[/FONT][FONT=arial] [/FONT][FONT=arial][B] Level 1 Encounter [/B] [B]Iado [/B] [B]Encounter [/B][B]✦[/B][B] Martial, weapon [/B][B]Immediate[/B] [B]Interrupt[/B] [B]Melee[/B] weapon [B]Requirement[/B]: Sheathed sword at waist [B]Attack[/B]: Dexterity vs AC [B]Hit[/B]: 1[W] + Dex mod, if liado interrupts an attack take a -2 penalty to the attack Roll for that attack. [B]Level 2 Utility [/B] [B]Unbalancing Parry [/B][B]Encounter [/B][B]✦[/B][B] Martial, weapon [/B][B]Immediate reaction Melee [/B]weapon [B]Trigger[/B]: An enemy misses you with a melee attack. [B]Effect[/B]: Slide the enemy into a square adjacent to you and gain combat advantage against it until the end of your next turn. [B]Level 2 Utility [/B] [B]No opening [/B][B]Encounter [/B][B]✦[/B][B] Martial [/B][B]Immediate interrupt Personal [/B][B]Trigger[/B]: An enemy attack you and has combat advantage against you. [B]Effect[/B]: Cancel the combat advantage you were about to grant the attack. [B]Level 3 Encounter [/B] [B]Tsubame Gaeshi [/B][B]Encounter [/B][B]✦[/B][B] Divine, Weapon [/B][B]Standard Action Melee [/B]weapon [B]Requirement[/B]: Sword [B]Attack[/B]: Dexterity +3 vs. Reflex, 3 hits [B]Hit[/B]: 1 [W] + Dex mod for all 3 strikes [B]Miss[/B]: If any of the 3 strikes miss all 3 miss and grant combat advantage to the target creature. [B]Level 3 Daily [/B] [B]Channel the Gods [/B][B]Daily [/B][B]✦[/B][B] Divine, Weapon, AWE [/B][B]Standard Action Melee[/B] weapon [B]Requirement[/B]: Ancestral weapon [B]Attack[/B]: Dexterity vs AC [B]Hit[/B]: 2[W] + Dex mod, you may choose to deal AWE damage [B]Miss[/B]: Half damage [B]Effect[/B]: For the rest of the encounter you may change any damage dealt with the AW to damage with the AWE attribute.[/FONT] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[4.3] Another samurai creation thread.
Top