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4 Arms and LA+0?
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<blockquote data-quote="Arkhandus" data-source="post: 2150638" data-attributes="member: 13966"><p>Nah, once I actually did the math in making the examples, I saw that really it's the obscene damage at 1st-level that's the problem. And 3.5's modifications really. In 3.0 you'd never see a four-armed small character wielding four small bastard swords, or power attacking for extra with two small greatswords; at worst they'd wield four short swords or two longswords.</p><p></p><p>Strength is the only thing really needed to impose balance in this case; -6 Strength will prevent them from gaining Power Attack until at least 4th-level, and likewise with regards to Exotic Weapon Proficiency (Bastard Sword), since both require Str 13+. The reduced Strength balances out the absurd number of damage dice, at least until the characters have gained some levels in which to better fill/fit their niches. Giving only -2 or -4 Strength, regardless of the other drawbacks, will not prevent the 1st-level character from quickly slaying any random ogre/bear/dire badger in the first round, single-handedly, and going up to 2nd-level from merely one to three short combats. And thus completely overshadowing whatever other warriors may be in the party. Of course, it may be more balanced by simply adding a caveat that the race cannot gain Multi-Weapon Fighting or Multidexterity, due to being insufficiently coordinated by their very nature. Then just go with -2 Str, -2 Cha, and maybe, possibly -2 Dex. Without access to MWF and/or MD, their attack bonuses will be too horrible to hit with any consistency, balancing out the mighty damage by the fact that on any given round they'll be lucky to hit with even one of the four attacks.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 2150638, member: 13966"] Nah, once I actually did the math in making the examples, I saw that really it's the obscene damage at 1st-level that's the problem. And 3.5's modifications really. In 3.0 you'd never see a four-armed small character wielding four small bastard swords, or power attacking for extra with two small greatswords; at worst they'd wield four short swords or two longswords. Strength is the only thing really needed to impose balance in this case; -6 Strength will prevent them from gaining Power Attack until at least 4th-level, and likewise with regards to Exotic Weapon Proficiency (Bastard Sword), since both require Str 13+. The reduced Strength balances out the absurd number of damage dice, at least until the characters have gained some levels in which to better fill/fit their niches. Giving only -2 or -4 Strength, regardless of the other drawbacks, will not prevent the 1st-level character from quickly slaying any random ogre/bear/dire badger in the first round, single-handedly, and going up to 2nd-level from merely one to three short combats. And thus completely overshadowing whatever other warriors may be in the party. Of course, it may be more balanced by simply adding a caveat that the race cannot gain Multi-Weapon Fighting or Multidexterity, due to being insufficiently coordinated by their very nature. Then just go with -2 Str, -2 Cha, and maybe, possibly -2 Dex. Without access to MWF and/or MD, their attack bonuses will be too horrible to hit with any consistency, balancing out the mighty damage by the fact that on any given round they'll be lucky to hit with even one of the four attacks. [/QUOTE]
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