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4 character builds wanted all 12th level total..
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<blockquote data-quote="Wish" data-source="post: 2043100" data-attributes="member: 13404"><p>I'll focus on these two - other have already covered the mage/rogue and the saint.</p><p></p><p>The monk really only has one available pclass - tatooed monk. There are others, but that's the only really useful one, in my opinion. It's not that hard to qualify for, though it does have a throwaway feat requirement. It gets some useful abilities, some of which are enhanced by the vow of poverty stat boosts, some of which are redundant with the vow of poverty abilities. But check it out in complete warrior, it may strike your fancy.</p><p></p><p>The ranger has way more options. Building off the "ranger" idea, you have lots of options. Straight ranger no longer sucks. You start to get some neat abilities as you get to higher levels. You can also qualify for the horizon walker pclass, which has some really nice abilities as well (darkvision, dimension door, +4 to Listen, tremorsense, immunity to alignment based magic, and so forth). Two weapon fighting is now a very viable option, though it works best with some rogue levels mixed in. A rogue 4/ranger 6/xyz 2 (where xyz is any full bab pclass or base class) might take an xp penalty if you're using a base class rather than pclass, but can get 6 attacks per round with sneak attack damage, plus you get trapfinding and uncanny dodge. Probably not the best choice with a rogue/mage in the group though. You can also ignore the combat paths. Take archery for a backup style, grab a greatsword and power attack with the rest of the fighters. You'll have more skill points, some nice abilities, and fewer hp than the tanks, but it works if you don't mind the risk of going *splat*. Finally, if you like ranger, check out the scout class from Complete Adventurer. It's an interesting variant all its own (and if you're going to be playing up to very high levels, the 18th and 20th level abilities are probably the best in the game).</p></blockquote><p></p>
[QUOTE="Wish, post: 2043100, member: 13404"] I'll focus on these two - other have already covered the mage/rogue and the saint. The monk really only has one available pclass - tatooed monk. There are others, but that's the only really useful one, in my opinion. It's not that hard to qualify for, though it does have a throwaway feat requirement. It gets some useful abilities, some of which are enhanced by the vow of poverty stat boosts, some of which are redundant with the vow of poverty abilities. But check it out in complete warrior, it may strike your fancy. The ranger has way more options. Building off the "ranger" idea, you have lots of options. Straight ranger no longer sucks. You start to get some neat abilities as you get to higher levels. You can also qualify for the horizon walker pclass, which has some really nice abilities as well (darkvision, dimension door, +4 to Listen, tremorsense, immunity to alignment based magic, and so forth). Two weapon fighting is now a very viable option, though it works best with some rogue levels mixed in. A rogue 4/ranger 6/xyz 2 (where xyz is any full bab pclass or base class) might take an xp penalty if you're using a base class rather than pclass, but can get 6 attacks per round with sneak attack damage, plus you get trapfinding and uncanny dodge. Probably not the best choice with a rogue/mage in the group though. You can also ignore the combat paths. Take archery for a backup style, grab a greatsword and power attack with the rest of the fighters. You'll have more skill points, some nice abilities, and fewer hp than the tanks, but it works if you don't mind the risk of going *splat*. Finally, if you like ranger, check out the scout class from Complete Adventurer. It's an interesting variant all its own (and if you're going to be playing up to very high levels, the 18th and 20th level abilities are probably the best in the game). [/QUOTE]
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4 character builds wanted all 12th level total..
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