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4 classes...major or minor effect?
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<blockquote data-quote="RangerWickett" data-source="post: 145364" data-attributes="member: 63"><p>I'd do three classes, and a different set-up.</p><p></p><p><span style="font-size: 12px"><strong>Fighter:</strong></span> Combat-oriented class. D10 hit die. Good Fort or Reflex, Good BAB, 2 skill points/level. Martial and Simple weapons. Collapse all armor into Light and Heavy instead of Light, Medium, Heavy, and give a Fighter any 3 Fighter feats at 1st level, plus another at every even level. These can include things like rage, sneak attack, uncanny dodge, plus the other standard fighter feats.</p><p></p><p><span style="font-size: 12px"><strong>Expert:</strong></span> Skills-oriented class. D4 Hit Die. Any one good save. Poor BAB, 10 skill points/level. All skills are class skills. At 1st level and every 4 thereafter, give a bonus feat. It can be any type of feat, even combat or magic-related.</p><p></p><p><span style="font-size: 12px"><strong>Magus:</strong></span> Magic-oriented class. D4 Hit Die. Good Will save. Poor BAB, 2 skill points/level. Bonus magic feat every few levels, like wizards. All spells are on their spell lists. I'm toying with giving them points to distribute for spell slots and spells learned. Spells learned can be cast without preparation, but a magus can always try to prepare a spell he doesn't "know." Combines wizard and sorcerer-style magic.</p><p></p><p>Common class-combinations would be:</p><p></p><p><strong>Rogue:</strong> They gain fighter and expert levels at a ratio of 2 to 3. So a 5th level rogue would be a Fighter 2/Expert 3. He'd have 64 skill points (same as a standard rogue 5), a base attack bonus of +3 (same as standard rogue), and an average of 20 hp (same as a standard rogue). He'd probably take light armor proficiency and sneak attack three times as his Fighter feats, then take Uncanny Dodge as his Expert feat.</p><p></p><p><strong>Cleric:</strong> They'd progress evenly as Fighters and Magi. The bonus magic feats and bonus combat feats from each class kind of balance out the slower spell progression, but remember that they'd have more powerful spells at a given level than most clerics get. Their BAB would be the same as a cleric, and feats like toughness could pick up the slack of lower HP. Turn undead could be a spell.</p><p></p><p>I think it's a fairly flexible system. I think I'll even submit it to Asgard when I get a chance to flesh it out better.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 145364, member: 63"] I'd do three classes, and a different set-up. [size=3][b]Fighter:[/b][/size] Combat-oriented class. D10 hit die. Good Fort or Reflex, Good BAB, 2 skill points/level. Martial and Simple weapons. Collapse all armor into Light and Heavy instead of Light, Medium, Heavy, and give a Fighter any 3 Fighter feats at 1st level, plus another at every even level. These can include things like rage, sneak attack, uncanny dodge, plus the other standard fighter feats. [size=3][b]Expert:[/b][/size] Skills-oriented class. D4 Hit Die. Any one good save. Poor BAB, 10 skill points/level. All skills are class skills. At 1st level and every 4 thereafter, give a bonus feat. It can be any type of feat, even combat or magic-related. [size=3][b]Magus:[/b][/size] Magic-oriented class. D4 Hit Die. Good Will save. Poor BAB, 2 skill points/level. Bonus magic feat every few levels, like wizards. All spells are on their spell lists. I'm toying with giving them points to distribute for spell slots and spells learned. Spells learned can be cast without preparation, but a magus can always try to prepare a spell he doesn't "know." Combines wizard and sorcerer-style magic. Common class-combinations would be: [b]Rogue:[/b] They gain fighter and expert levels at a ratio of 2 to 3. So a 5th level rogue would be a Fighter 2/Expert 3. He'd have 64 skill points (same as a standard rogue 5), a base attack bonus of +3 (same as standard rogue), and an average of 20 hp (same as a standard rogue). He'd probably take light armor proficiency and sneak attack three times as his Fighter feats, then take Uncanny Dodge as his Expert feat. [b]Cleric:[/b] They'd progress evenly as Fighters and Magi. The bonus magic feats and bonus combat feats from each class kind of balance out the slower spell progression, but remember that they'd have more powerful spells at a given level than most clerics get. Their BAB would be the same as a cleric, and feats like toughness could pick up the slack of lower HP. Turn undead could be a spell. I think it's a fairly flexible system. I think I'll even submit it to Asgard when I get a chance to flesh it out better. [/QUOTE]
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