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4 classes...major or minor effect?
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<blockquote data-quote="RangerWickett" data-source="post: 151643" data-attributes="member: 63"><p>Mind you, this is a very rough outline, but . . .</p><p></p><p><span style="font-size: 12px"><strong>Magus:</strong></span></p><p></p><p><strong>Gaining Spell Levels:</strong> You automatically have the ability to cast 0th level spells. Additionally, you freely gain the ability to cast the next higher spell level at every odd level, so a 1st level Magus can cast 0th and 1st level spells, while a 9th level Magus can cast spells from 0th to 5th level. For each spell level you can cast, you automatically have 1 spell slot of that level. </p><p></p><p>For the ability to know spells or prepare spells, you must use magic points.</p><p></p><p><strong>Magic Points:</strong>25 magic points at 1st level. 10 per level thereafter.</p><p></p><p><strong>Spending Magic Points:</strong> 5 points to gain the ability to prepare cantrips. 10 points to increase the level of spells you can prepare. This gives you access to all spells of a given level, assuming you can find a source to prepare them from (i.e., spellbook).</p><p></p><p>4 points to gain a spell slot of your highest available level. 2 points for 1 level lower. 1 point for 2 levels or more lower. So for a 5th level Magus to buy a 3rd, 2nd, and 1st level spell would cost</p><p>7 points (since 3rd level is his normal maximum).</p><p></p><p>4 points to gain the ability to spontaneously cast a spell of your highest available level. 2 points for 1 level lower, and 1 point for 2 or more levels lower. This includes things like sorcerous and bardic spontaneous casting, plus the clerical ability to convert spells to cures or inflicts.</p><p></p><p>5 points for a magical feat (metamagic, spell focus, item creation, etc) or for a magical power that scales with your level, like Turn Undead or Smite. 3 or 4 points for powers that don't scale with your level, like Woodland Stride or Nature Sense. Most domain abilities are available in this way, but actual domain spell lists don't matter, since all spells are available on the spell list.</p><p></p><p>Alternately, I might just make things like Turn Undead be spells that Magi could learn to spontaneously cast.</p><p></p><p>I'll post an example in the next reply.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 151643, member: 63"] Mind you, this is a very rough outline, but . . . [size=3][b]Magus:[/b][/size] [b]Gaining Spell Levels:[/b] You automatically have the ability to cast 0th level spells. Additionally, you freely gain the ability to cast the next higher spell level at every odd level, so a 1st level Magus can cast 0th and 1st level spells, while a 9th level Magus can cast spells from 0th to 5th level. For each spell level you can cast, you automatically have 1 spell slot of that level. For the ability to know spells or prepare spells, you must use magic points. [b]Magic Points:[/b]25 magic points at 1st level. 10 per level thereafter. [b]Spending Magic Points:[/b] 5 points to gain the ability to prepare cantrips. 10 points to increase the level of spells you can prepare. This gives you access to all spells of a given level, assuming you can find a source to prepare them from (i.e., spellbook). 4 points to gain a spell slot of your highest available level. 2 points for 1 level lower. 1 point for 2 levels or more lower. So for a 5th level Magus to buy a 3rd, 2nd, and 1st level spell would cost 7 points (since 3rd level is his normal maximum). 4 points to gain the ability to spontaneously cast a spell of your highest available level. 2 points for 1 level lower, and 1 point for 2 or more levels lower. This includes things like sorcerous and bardic spontaneous casting, plus the clerical ability to convert spells to cures or inflicts. 5 points for a magical feat (metamagic, spell focus, item creation, etc) or for a magical power that scales with your level, like Turn Undead or Smite. 3 or 4 points for powers that don't scale with your level, like Woodland Stride or Nature Sense. Most domain abilities are available in this way, but actual domain spell lists don't matter, since all spells are available on the spell list. Alternately, I might just make things like Turn Undead be spells that Magi could learn to spontaneously cast. I'll post an example in the next reply. [/QUOTE]
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