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4 classes...major or minor effect?
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<blockquote data-quote="RangerWickett" data-source="post: 152036" data-attributes="member: 63"><p>Here are some sample Magi. See a previous post for rules information. The first character, Mialee, is an effort to emulate the traditional wizard using my rules. The second, Hennet, emulates a sorcerer. Then the third, Hunter, is an amalgam, trying to create something of a spontaneous druid.</p><p></p><p><span style="font-size: 12px"><strong>Mialee, 7th level Elf Magus</strong></span></p><p></p><p>Magic Points: 85 (25 at 1st level, and 10 more per level thereafter).</p><p></p><p>Base Magical Powers: Mialee can cast spells of up to 4th level, and has 1 spell slot at each level from 0th to 4th. Without spending her magic points, though, she only has worthless slots.</p><p></p><p><strong>Abilities bought at 1st level:</strong> Summon Familiar (5), Prepare Cantrips (5), Prepare 1st level spells (10), Scribe Scroll Feat (5). Note that this is identical to the standard PHB wizard, except that she has 2 fewer cantrip slots. Spell slots by level: 1 1</p><p></p><p><strong>Abilities bought at 2nd level:</strong> Three cantrip spell slots (6), one 1st level spell slot (4). Now she's back on par with a PHB wizard. Spell slots by level: 4 2</p><p></p><p><strong>Abilities bought at 3rd level:</strong> Ability to prepare 2nd level spells (10). Still on par. Spell slots by level: 4 2 1</p><p></p><p><strong>Abilities bought at 4th level:</strong> One 2nd level spell slot (4) and one 1st level spell slot (2). Four spare magic points, so she's actually ahead of the PHB wizard. Spell slots by level: 4 3 2</p><p></p><p><strong>Abilities bought at 5th level:</strong> With 14 points at this level, she gets Ability to prepare 3rd level spells (10) and an extra 3rd level spell slot (4). She's missing out on the bonus feat, which she'll get next level, but she's a little ahead as far as spell slots. Spell slots by level: 4 3 2 2</p><p></p><p><strong>Abilities bought at 6th level:</strong> Bonus feat (5), extra 2nd level spell slot (2). She has 3 spare points that she could spend on some magical ability if she wants, putting her slightly ahead of the core PHB Wizard. Spell slots by level: 4 3 3 2</p><p></p><p><strong>Abilities bought at 7th level:</strong> Ability to prepare 4th level spells (10). Spell slots by level: 4 3 3 2 1</p><p></p><p>From here on out, Mialee is pretty much true to the PHB wizard, sometimes a little behind, sometimes a little ahead, and she can use her occasional extra points to buy a small ability or an extra spell slot. Nothing too terribly unbalancing.</p><p></p><p> </p><p></p><p><span style="font-size: 12px"><strong>Hennet, 7th level Human Magus</strong></span></p><p></p><p>Magic Points: 85 (25 at 1st level, and 10 more per level thereafter).</p><p></p><p>Base Magical Powers: Hennet can cast spells of up to 4th level, and has 1 spell slot at each level from 0th to 4th. Without spending his magic points, though, he only has worthless slots. Note that this automatically puts Hennet a little ahead of the core sorcerer, since he'll be getting access to new spell levels at the same speed as wizards, instead of one slower.</p><p></p><p><strong>Abilities bought at 1st level:</strong> Summon Familiar (5), knows two 1st level spells (8) and 4 cantrips (8). Two extra cantrip slots (4). This is significantly behind the core PHB sorcerer, who has two more cantrip spell slots and 2 more 1st level spell slots. Spell slots by level: 3 1. Spells known: 4 2</p><p></p><p><strong>Abilities bought at 2nd level:</strong> One cantrip spell slot (2), two 1st level spell slots (8). He's still behind the core PHB sorcerer by one cantrip known, two cantrip slots, and one 1st level slot. Spell slots by level: 4 3. Spells known: 4 2</p><p></p><p><strong>Abilities bought at 3rd level:</strong> In an effort to stay true to the core sorcerer, though he has a 2nd level spell slot, he won't learn any 2nd level spells. Instead, he gets two more cantrip slots (2), two more 1st level slots (4), one cantrip known (1), and one 1st level spell known (2).</p><p></p><p>Thus, he knows the same number of spells as a 3rd level sorcerer, has slightly more spell slots, and has 1 spare magic point. Spell slots by level: 6 5 1. Spells known: 5 3</p><p></p><p><strong>Abilities bought at 4th level:</strong> With 11 magic points for this level, Hennet decides to learn one 2nd level spell (4) and one cantrip (1), plus gets one 2nd level spell slot (4) and one 1st level spell slot (2). He's behind again, just barely, by one 2nd level slot. Spell slots by level: 6 6 2. Spells known: 6 3 1</p><p></p><p><strong>Abilities bought at 5th level:</strong> Again, though he technically could learn 3rd level spells, he won't. Instead, he gets two 2nd level spell slots (4), and learns a 1st (1) and 2nd level spell (2). He saves the 3 spare points. He's slightly ahead. Spell slots by level: 6 6 4 1. Spells known: 6 4 2</p><p></p><p><strong>Abilities bought at 6th level:</strong> Hennet has 13 points here, so he learns a 3rd level spell (4), and a cantrip (1), plus gets two extra 3rd level slots (8). Spell slots by level: 6 6 4 3. Spells known: 7 4 2 1</p><p></p><p><strong>Abilities bought at 7th level:</strong> He decides not to get any 4th level spells, though he can. He learns a 1st (1), 2nd (1), and 3rd (2) level spell. He also gets two 2nd level (2) and one 3rd level (2) spell slot. He has two spare points, as usual.</p><p></p><p>Much like Mialee as a Sorcerer, Hennet stays consistenly close to what the PHB presents, either a little high or a little low, but not far off.</p><p></p><p> </p><p></p><p><span style="font-size: 12px"><strong>Hunter, 7th level Human Magus</strong></span></p><p></p><p>Magic Points: 85 (25 at 1st level, and 10 more per level thereafter).</p><p></p><p>Base Magical Powers: Hunter can cast spells of up to 4th level, and has 1 spell slot at each level from 0th to 4th. Without spending his magic points, though, he only has worthless slots. Hunter is going to be vaguely akin to a Druid, but he'll have more versatile magic abilities at the expense of the extra combat abilities and HP that druids get.</p><p></p><p><strong>Abilities bought at 1st level:</strong> Nature sense (3, non-scaling power). Two cantrip slots (4). Ability to prepare cantrips (5) and 1st level spells (10). Saves the 3 spare magic points. Spell slots by level: 3 1</p><p></p><p><strong>Abilities bought at 2nd level:</strong> Has 13 points to spend. One cantrip spell slot (2), one 1st level spell slots (4). Woodland stride (3). Learns calm animals as a 1st level spell (4), so he can either prepare spells, or convert a prepared slot into calm animals. Spell slots by level: 4 2. Spells known: 0 1</p><p></p><p><strong>Abilities bought at 3rd level:</strong> Ability to prepare 2nd level spells (10). Spell slots by level: 4 2 1. Spells known: 0 1 0</p><p></p><p><strong>Abilities bought at 4th level:</strong> Gains a cantrip slot (1), 1st level slot (2), and a 2nd level slot (4). He also gets trackless step (3). Spell slots by level: 5 3 2. Spells known: 0 1 0</p><p></p><p><strong>Abilities bought at 5th level:</strong> Ability to prepare 3rd level spells (10). Spell slots by level: 5 3 2 1. Spells known: 0 1 0 0</p><p></p><p><strong>Abilities bought at 6th level:</strong> Gets a 2nd and 3rd level spell slot (6). Then learns a 3rd level spell (4 points, in this case, wild shape, which I made up; it's basically a weaker version of polymorph self that can only turn into animals). Spell slots by level: 5 3 3 2. Spells known: 0 1 0 1</p><p></p><p><strong>Abilities bought at 7th level:</strong> He decides not to get any extra 4th level spell slots, though he can. Instead, he gets a 1st (1), 2nd (1), and two 3rd (4) level spell slots. He also learns cure serious wounds, cure moderate wounds, and cure light wounds (4 points total), so he can convert to them spontaneously. He's got a fair deal of diversity.</p><p></p><p>He's not quite as powerful as a normal druid in combat, but a normal druid can't prepare fireball spells, and a normal wizard can't cast healing spells. I like the variety. What do you think?</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 152036, member: 63"] Here are some sample Magi. See a previous post for rules information. The first character, Mialee, is an effort to emulate the traditional wizard using my rules. The second, Hennet, emulates a sorcerer. Then the third, Hunter, is an amalgam, trying to create something of a spontaneous druid. [size=3][b]Mialee, 7th level Elf Magus[/b][/size] Magic Points: 85 (25 at 1st level, and 10 more per level thereafter). Base Magical Powers: Mialee can cast spells of up to 4th level, and has 1 spell slot at each level from 0th to 4th. Without spending her magic points, though, she only has worthless slots. [b]Abilities bought at 1st level:[/b] Summon Familiar (5), Prepare Cantrips (5), Prepare 1st level spells (10), Scribe Scroll Feat (5). Note that this is identical to the standard PHB wizard, except that she has 2 fewer cantrip slots. Spell slots by level: 1 1 [b]Abilities bought at 2nd level:[/b] Three cantrip spell slots (6), one 1st level spell slot (4). Now she's back on par with a PHB wizard. Spell slots by level: 4 2 [b]Abilities bought at 3rd level:[/b] Ability to prepare 2nd level spells (10). Still on par. Spell slots by level: 4 2 1 [b]Abilities bought at 4th level:[/b] One 2nd level spell slot (4) and one 1st level spell slot (2). Four spare magic points, so she's actually ahead of the PHB wizard. Spell slots by level: 4 3 2 [b]Abilities bought at 5th level:[/b] With 14 points at this level, she gets Ability to prepare 3rd level spells (10) and an extra 3rd level spell slot (4). She's missing out on the bonus feat, which she'll get next level, but she's a little ahead as far as spell slots. Spell slots by level: 4 3 2 2 [b]Abilities bought at 6th level:[/b] Bonus feat (5), extra 2nd level spell slot (2). She has 3 spare points that she could spend on some magical ability if she wants, putting her slightly ahead of the core PHB Wizard. Spell slots by level: 4 3 3 2 [b]Abilities bought at 7th level:[/b] Ability to prepare 4th level spells (10). Spell slots by level: 4 3 3 2 1 From here on out, Mialee is pretty much true to the PHB wizard, sometimes a little behind, sometimes a little ahead, and she can use her occasional extra points to buy a small ability or an extra spell slot. Nothing too terribly unbalancing. [size=3][b]Hennet, 7th level Human Magus[/b][/size] Magic Points: 85 (25 at 1st level, and 10 more per level thereafter). Base Magical Powers: Hennet can cast spells of up to 4th level, and has 1 spell slot at each level from 0th to 4th. Without spending his magic points, though, he only has worthless slots. Note that this automatically puts Hennet a little ahead of the core sorcerer, since he'll be getting access to new spell levels at the same speed as wizards, instead of one slower. [b]Abilities bought at 1st level:[/b] Summon Familiar (5), knows two 1st level spells (8) and 4 cantrips (8). Two extra cantrip slots (4). This is significantly behind the core PHB sorcerer, who has two more cantrip spell slots and 2 more 1st level spell slots. Spell slots by level: 3 1. Spells known: 4 2 [b]Abilities bought at 2nd level:[/b] One cantrip spell slot (2), two 1st level spell slots (8). He's still behind the core PHB sorcerer by one cantrip known, two cantrip slots, and one 1st level slot. Spell slots by level: 4 3. Spells known: 4 2 [b]Abilities bought at 3rd level:[/b] In an effort to stay true to the core sorcerer, though he has a 2nd level spell slot, he won't learn any 2nd level spells. Instead, he gets two more cantrip slots (2), two more 1st level slots (4), one cantrip known (1), and one 1st level spell known (2). Thus, he knows the same number of spells as a 3rd level sorcerer, has slightly more spell slots, and has 1 spare magic point. Spell slots by level: 6 5 1. Spells known: 5 3 [b]Abilities bought at 4th level:[/b] With 11 magic points for this level, Hennet decides to learn one 2nd level spell (4) and one cantrip (1), plus gets one 2nd level spell slot (4) and one 1st level spell slot (2). He's behind again, just barely, by one 2nd level slot. Spell slots by level: 6 6 2. Spells known: 6 3 1 [b]Abilities bought at 5th level:[/b] Again, though he technically could learn 3rd level spells, he won't. Instead, he gets two 2nd level spell slots (4), and learns a 1st (1) and 2nd level spell (2). He saves the 3 spare points. He's slightly ahead. Spell slots by level: 6 6 4 1. Spells known: 6 4 2 [b]Abilities bought at 6th level:[/b] Hennet has 13 points here, so he learns a 3rd level spell (4), and a cantrip (1), plus gets two extra 3rd level slots (8). Spell slots by level: 6 6 4 3. Spells known: 7 4 2 1 [b]Abilities bought at 7th level:[/b] He decides not to get any 4th level spells, though he can. He learns a 1st (1), 2nd (1), and 3rd (2) level spell. He also gets two 2nd level (2) and one 3rd level (2) spell slot. He has two spare points, as usual. Much like Mialee as a Sorcerer, Hennet stays consistenly close to what the PHB presents, either a little high or a little low, but not far off. [size=3][b]Hunter, 7th level Human Magus[/b][/size] Magic Points: 85 (25 at 1st level, and 10 more per level thereafter). Base Magical Powers: Hunter can cast spells of up to 4th level, and has 1 spell slot at each level from 0th to 4th. Without spending his magic points, though, he only has worthless slots. Hunter is going to be vaguely akin to a Druid, but he'll have more versatile magic abilities at the expense of the extra combat abilities and HP that druids get. [b]Abilities bought at 1st level:[/b] Nature sense (3, non-scaling power). Two cantrip slots (4). Ability to prepare cantrips (5) and 1st level spells (10). Saves the 3 spare magic points. Spell slots by level: 3 1 [b]Abilities bought at 2nd level:[/b] Has 13 points to spend. One cantrip spell slot (2), one 1st level spell slots (4). Woodland stride (3). Learns calm animals as a 1st level spell (4), so he can either prepare spells, or convert a prepared slot into calm animals. Spell slots by level: 4 2. Spells known: 0 1 [b]Abilities bought at 3rd level:[/b] Ability to prepare 2nd level spells (10). Spell slots by level: 4 2 1. Spells known: 0 1 0 [b]Abilities bought at 4th level:[/b] Gains a cantrip slot (1), 1st level slot (2), and a 2nd level slot (4). He also gets trackless step (3). Spell slots by level: 5 3 2. Spells known: 0 1 0 [b]Abilities bought at 5th level:[/b] Ability to prepare 3rd level spells (10). Spell slots by level: 5 3 2 1. Spells known: 0 1 0 0 [b]Abilities bought at 6th level:[/b] Gets a 2nd and 3rd level spell slot (6). Then learns a 3rd level spell (4 points, in this case, wild shape, which I made up; it's basically a weaker version of polymorph self that can only turn into animals). Spell slots by level: 5 3 3 2. Spells known: 0 1 0 1 [b]Abilities bought at 7th level:[/b] He decides not to get any extra 4th level spell slots, though he can. Instead, he gets a 1st (1), 2nd (1), and two 3rd (4) level spell slots. He also learns cure serious wounds, cure moderate wounds, and cure light wounds (4 points total), so he can convert to them spontaneously. He's got a fair deal of diversity. He's not quite as powerful as a normal druid in combat, but a normal druid can't prepare fireball spells, and a normal wizard can't cast healing spells. I like the variety. What do you think? [/QUOTE]
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