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4 classes, no multi-classing
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<blockquote data-quote="Schmoe" data-source="post: 2032731" data-attributes="member: 913"><p>Paladin, Ranger, Druid, Druid</p><p></p><p>The paladin provides healing and up-front fighting.</p><p>The ranger provides scouting and ranged fighting.</p><p>The druids provide healing and magical firepower (entangle, flame strike, fire seeds, etc)</p><p></p><p>The party would excel in wilderness settings, as the paladin can get full use of his mount and the ranger and druids are in their element.</p><p></p><p>The party would work well in city settings, too, as long as the paladin focuses on diplomatic skills. The ranger can track elusive opponents, and the druids can enlist the aid of rats and cats to spy on people.</p><p></p><p>Indoor settings would be difficult, but only if there are traps. A paladin fighting alongside two buffed animal companions, with the ranger and druids supporting from behind, make a very potent combination. In the case of traps, the best solution may be to have the druids summon creatures to trigger them.</p><p></p><p>Looking over the classes, there is really no replacement for a rogue when it comes to finding and disarming traps. Any combination that lacks a rogue is going to have that weakness (except possibly Scout. I don't have that book.)</p></blockquote><p></p>
[QUOTE="Schmoe, post: 2032731, member: 913"] Paladin, Ranger, Druid, Druid The paladin provides healing and up-front fighting. The ranger provides scouting and ranged fighting. The druids provide healing and magical firepower (entangle, flame strike, fire seeds, etc) The party would excel in wilderness settings, as the paladin can get full use of his mount and the ranger and druids are in their element. The party would work well in city settings, too, as long as the paladin focuses on diplomatic skills. The ranger can track elusive opponents, and the druids can enlist the aid of rats and cats to spy on people. Indoor settings would be difficult, but only if there are traps. A paladin fighting alongside two buffed animal companions, with the ranger and druids supporting from behind, make a very potent combination. In the case of traps, the best solution may be to have the druids summon creatures to trigger them. Looking over the classes, there is really no replacement for a rogue when it comes to finding and disarming traps. Any combination that lacks a rogue is going to have that weakness (except possibly Scout. I don't have that book.) [/QUOTE]
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