Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
4-Dimensional Objects
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Conaill" data-source="post: 2093197" data-attributes="member: 1264"><p>As Fieari already alluded to, it's not quite that easy.</p><p></p><p>Actually, if you want a 4D "die", you don't want just any extrusion into 4D. What you really want is a 4D equivalent of the <em>platonic solids</em>, aka regular polyhedra. So what you're after are the <em>regular polychora</em>. Cool name, huh?</p><p></p><p>A polychoron is a 4D polytope, and a polytope is just a generalisation of the sequence point - line segment - polygon - polyhedron - polychoron. The "surface" of each regular polychora consist of regular polyhedra. Luckily, you can find more info on these beasties on <a href="http://mathworld.wolfram.com/RegularPolychoron.html" target="_blank">Mathworld</a>. Apparently, there are only 16 regular polychora (just like there's only 5 platonic solids: d4, d6, d8, d12, d20). </p><p></p><p>For example, the hypercube is constructed by joining all the vertices of a cube with the corresponding vertices of a second cube offset in a 4th dimension. This polychoron is bounded by 8 cubes: the two on each end, and 6 more formed by connecting each side of the first cube to the second cube.</p><p></p><p>The other easy regular polychoron is the pentatope: take a tetrahedron (d4), and add one extra vertex equidistant from the other four nodes in 4D. It's pretty easy to see that the pentatope consists of 5 vertices, 10 edges, 10 triangles, and 5 tetrahedra...</p><p></p><p>Now... of course it all depends on how you want to roll these 4D dice! I would recommend a 4D table top, which means that the dice will come to rest on one of their polyhedra, rather than one of their polygons. Besides, a 4D table top also provides more space for sodas, charactersheets, etc. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Conaill, post: 2093197, member: 1264"] As Fieari already alluded to, it's not quite that easy. Actually, if you want a 4D "die", you don't want just any extrusion into 4D. What you really want is a 4D equivalent of the [i]platonic solids[/i], aka regular polyhedra. So what you're after are the [i]regular polychora[/i]. Cool name, huh? A polychoron is a 4D polytope, and a polytope is just a generalisation of the sequence point - line segment - polygon - polyhedron - polychoron. The "surface" of each regular polychora consist of regular polyhedra. Luckily, you can find more info on these beasties on [url=http://mathworld.wolfram.com/RegularPolychoron.html]Mathworld[/url]. Apparently, there are only 16 regular polychora (just like there's only 5 platonic solids: d4, d6, d8, d12, d20). For example, the hypercube is constructed by joining all the vertices of a cube with the corresponding vertices of a second cube offset in a 4th dimension. This polychoron is bounded by 8 cubes: the two on each end, and 6 more formed by connecting each side of the first cube to the second cube. The other easy regular polychoron is the pentatope: take a tetrahedron (d4), and add one extra vertex equidistant from the other four nodes in 4D. It's pretty easy to see that the pentatope consists of 5 vertices, 10 edges, 10 triangles, and 5 tetrahedra... Now... of course it all depends on how you want to roll these 4D dice! I would recommend a 4D table top, which means that the dice will come to rest on one of their polyhedra, rather than one of their polygons. Besides, a 4D table top also provides more space for sodas, charactersheets, etc. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
4-Dimensional Objects
Top