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4-Element monks are the only monk archetype that excels against flying enemies
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<blockquote data-quote="jgsugden" data-source="post: 7985564" data-attributes="member: 2629"><p><strong>Monks in General: </strong>Levels 1 to 4: You hve access to a light crossbow and have a good dex bonus, usually. You may be better than a strength based fighter at ranged attacks. </p><p></p><p>Once you hit level 5 you need to switch to a short bow for your multi-attack, generally, but you're still doing 2d6+8 damage if you raised your dex at 4 and started at 16. A sneak attacking rogue is doing d8+3d6+4 - about 4 more on average. If you factor in how much damage is lost to overkill (damage dealt that exceeds hps of a monster), your two attacks at lower damage may inflict more effective damage during a combat. You'll fall behind a bit after this point, but you're also entering a point where you're likely to ind a magic item that will allow you to overcome your deficit, such as winged boots.</p><p></p><p>Even without an item to counteract, once you hit level 9, you will be able to effectively fly in some situations. Run up a wall, leap out, attack your foe with your unarmed strike as you fall past them and land without damage. This does not help you much in a truly open outside battle area, but you're not in that situation a lot in most campaigns.</p><p></p><p><strong>Sun Soul: </strong>Built in 30' ranged attack.</p><p></p><p><strong>Kensei: </strong>You get to be a pretty good archer.</p><p></p><p><strong>Shadow: </strong>Your teleportation from your 6th level ability can often get you to aerial enemies.</p><p></p><p><strong>Racial abilities: </strong>As mentioned, some races that make good monks, such as the aarakocra and variant humans, can give you options that make you better at ranged combat situations from level 1. </p><p></p><p><strong>General approaches: </strong>If you find yourself in a campaign setting where you're constantly at war with flying creatures, you can do a little multi-classing, add a feat, or find some magic items that will assist with your plight.</p><p></p><p>I've played 3 5E monks. It was rare for me to not be able to get to a foe with them. In truth, my speed often allowed me to get to a foe when a barbarian, fighter, ranger or paladin focused on melee abilities had to wait one <em>or two</em> rounds to get to their targets.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 7985564, member: 2629"] [B]Monks in General: [/B]Levels 1 to 4: You hve access to a light crossbow and have a good dex bonus, usually. You may be better than a strength based fighter at ranged attacks. Once you hit level 5 you need to switch to a short bow for your multi-attack, generally, but you're still doing 2d6+8 damage if you raised your dex at 4 and started at 16. A sneak attacking rogue is doing d8+3d6+4 - about 4 more on average. If you factor in how much damage is lost to overkill (damage dealt that exceeds hps of a monster), your two attacks at lower damage may inflict more effective damage during a combat. You'll fall behind a bit after this point, but you're also entering a point where you're likely to ind a magic item that will allow you to overcome your deficit, such as winged boots. Even without an item to counteract, once you hit level 9, you will be able to effectively fly in some situations. Run up a wall, leap out, attack your foe with your unarmed strike as you fall past them and land without damage. This does not help you much in a truly open outside battle area, but you're not in that situation a lot in most campaigns. [B]Sun Soul: [/B]Built in 30' ranged attack. [B]Kensei: [/B]You get to be a pretty good archer. [B]Shadow: [/B]Your teleportation from your 6th level ability can often get you to aerial enemies. [B]Racial abilities: [/B]As mentioned, some races that make good monks, such as the aarakocra and variant humans, can give you options that make you better at ranged combat situations from level 1. [B]General approaches: [/B]If you find yourself in a campaign setting where you're constantly at war with flying creatures, you can do a little multi-classing, add a feat, or find some magic items that will assist with your plight. I've played 3 5E monks. It was rare for me to not be able to get to a foe with them. In truth, my speed often allowed me to get to a foe when a barbarian, fighter, ranger or paladin focused on melee abilities had to wait one [I]or two[/I] rounds to get to their targets. [/QUOTE]
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4-Element monks are the only monk archetype that excels against flying enemies
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