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General Tabletop Discussion
*Dungeons & Dragons
4-Element monks are the only monk archetype that excels against flying enemies
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<blockquote data-quote="FarBeyondC" data-source="post: 7985672" data-attributes="member: 6803170"><p>Unless you're bringing a flying creature within range of more people than just yourself, doing so is an absolute waste of time and ki points; keeping at range and killing the flying creature at range is almost always a safer (if slower) strategy.</p><p></p><p>Basic Searing Sunburst is free.</p><p></p><p>Radiant Sun Bolts is just as good (ignoring Stunning Strike) as physically attacking (you get the same number of attacks as using your fists or a weapon, including a equivalent to Flurry of Blows at the same cost as Flurry of Blows) at the same range FoUA / WW operates at.</p><p></p><p>Being a monk that's better at range (and at real ranges) than a normal monk with no cost is what I'd call excelling against flying enemies, which would be a direct counter to the title of the thread.</p><p></p><p></p><p></p><p>Clench of the North Wind is humanoid only.</p><p></p><p></p><p></p><p>No dragon worth mentioning ever <em>needs</em> to get any closer to a character / group of characters than their breath weapon's range + half their movement speed. Pride or other circumstances may <em>want</em> them to do otherwise, however.</p><p></p><p>Wyverns are arguably not worth expending ki points over (just shoot them to death with a ranged weapon or- if you must- ready stunning fist for when it gets close). Pegasi, Perytons, and most other flying beasts are absolutely not worth spending ki points on, though admittedly something like a roc would be worth trying to prone.</p><p></p><p>Flying swords and animated objects either hover or can't fly, so trying to prone them is pointless.</p><p></p><p></p><p></p><p>The lack of the amazing Stunning Fist is a big drawback to going ranged as a monk, yes, but otherwise it's almost trivially easy to make a monk as good (or better) at range as they are at melee.</p></blockquote><p></p>
[QUOTE="FarBeyondC, post: 7985672, member: 6803170"] Unless you're bringing a flying creature within range of more people than just yourself, doing so is an absolute waste of time and ki points; keeping at range and killing the flying creature at range is almost always a safer (if slower) strategy. Basic Searing Sunburst is free. Radiant Sun Bolts is just as good (ignoring Stunning Strike) as physically attacking (you get the same number of attacks as using your fists or a weapon, including a equivalent to Flurry of Blows at the same cost as Flurry of Blows) at the same range FoUA / WW operates at. Being a monk that's better at range (and at real ranges) than a normal monk with no cost is what I'd call excelling against flying enemies, which would be a direct counter to the title of the thread. Clench of the North Wind is humanoid only. No dragon worth mentioning ever [I]needs[/I] to get any closer to a character / group of characters than their breath weapon's range + half their movement speed. Pride or other circumstances may [I]want[/I] them to do otherwise, however. Wyverns are arguably not worth expending ki points over (just shoot them to death with a ranged weapon or- if you must- ready stunning fist for when it gets close). Pegasi, Perytons, and most other flying beasts are absolutely not worth spending ki points on, though admittedly something like a roc would be worth trying to prone. Flying swords and animated objects either hover or can't fly, so trying to prone them is pointless. The lack of the amazing Stunning Fist is a big drawback to going ranged as a monk, yes, but otherwise it's almost trivially easy to make a monk as good (or better) at range as they are at melee. [/QUOTE]
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4-Element monks are the only monk archetype that excels against flying enemies
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