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General Tabletop Discussion
*Dungeons & Dragons
4-Element monks are the only monk archetype that excels against flying enemies
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<blockquote data-quote="FarBeyondC" data-source="post: 7985749" data-attributes="member: 6803170"><p>Maybe other people play differently, but no one I'm aware of would let you make the stated readied action WW. I'll admit it doesn't really matter though, because a valid ready could be made to get the same effect.</p><p></p><p></p><p></p><p>Unless you stunned them, they'll just stand on their turn which voids their disadvantage on attacks against you (the people lucky enough to go between your successful proning of the enemy and it's next turn are still good with their advantage, so half a point).</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>Assuming it doesn't just, I don't know, leave and harass the party when they're trying to rest or something, sure.</p><p></p><p></p><p></p><p>Most T2 groups I played with have dealt with Wyverns and other creatures of its level of threat in just under a round (usually whoever ends up being last among the group either starts on another enemy or starts the cleanup if there weren't any other enemies). A fair number of T1 groups I've been in have done the same, which to me does not always a worthwhile expenditure of ki points make. Group capabilities do vary, and thus worthwhile-ness does as well.</p><p></p><p></p><p></p><p>Flying swords received hover in an errata, as did ghosts and flameskulls.</p><p></p><p></p><p></p><p>As far as what you want to do with them (prone an enemy), both FoUA and WW may as well be save-and-suck given they don't prone on a successful save, but I'll concede that they at least do something no matter what.</p><p></p><p>Where are getting the idea that Sun Bolt only does three attacks maximum from? You get two sun bolts through your action and the ki point bonus action also gives you two.</p></blockquote><p></p>
[QUOTE="FarBeyondC, post: 7985749, member: 6803170"] Maybe other people play differently, but no one I'm aware of would let you make the stated readied action WW. I'll admit it doesn't really matter though, because a valid ready could be made to get the same effect. Unless you stunned them, they'll just stand on their turn which voids their disadvantage on attacks against you (the people lucky enough to go between your successful proning of the enemy and it's next turn are still good with their advantage, so half a point). Assuming it doesn't just, I don't know, leave and harass the party when they're trying to rest or something, sure. Most T2 groups I played with have dealt with Wyverns and other creatures of its level of threat in just under a round (usually whoever ends up being last among the group either starts on another enemy or starts the cleanup if there weren't any other enemies). A fair number of T1 groups I've been in have done the same, which to me does not always a worthwhile expenditure of ki points make. Group capabilities do vary, and thus worthwhile-ness does as well. Flying swords received hover in an errata, as did ghosts and flameskulls. As far as what you want to do with them (prone an enemy), both FoUA and WW may as well be save-and-suck given they don't prone on a successful save, but I'll concede that they at least do something no matter what. Where are getting the idea that Sun Bolt only does three attacks maximum from? You get two sun bolts through your action and the ki point bonus action also gives you two. [/QUOTE]
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4-Element monks are the only monk archetype that excels against flying enemies
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