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*Dungeons & Dragons
4-Element monks are the only monk archetype that excels against flying enemies
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<blockquote data-quote="Flamestrike" data-source="post: 7987455" data-attributes="member: 6788736"><p>I dint say anyone was playing it wrong. Please dont put words in my mouth. What I said was <em>you're designing encounters wrong</em> if flight is trivialising them. The 'it' was encounter design, the 'it' was not playing DnD in a 'badwrong' way.</p><p></p><p>If you have PCs that can fly, you need to take that into account with your encounter design. Just like you should be taking into account the number of PCs present, their level, and abilities in general. That's what the CR system is all about.</p><p></p><p>I mean; if you design encounters of land based creatures, in the open, with no ranged attacks as a matter of course against flying PCs, I expect your encounters will be trivialised. But from where I sit, thats not the fault of flight, that's the fault of the DM for designing his encounters that way.</p><p></p><p>Its no different to constantly designing encounters featuring nothing but bunched up low HP mooks vs a PC with fireball, or never ending encounters of low HD undead against a Cleric. They're going to get smashed, and it's going to get boring, fast.</p><p></p><p>Encounters are supposed to be (as a general rule) challenging. They're supposed to be designed relative to the PCs that are expected to encounter them (your players). If your encounters are constantly getting trivialised by something as common as flight, you're not really doing your job as a DM.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 7987455, member: 6788736"] I dint say anyone was playing it wrong. Please dont put words in my mouth. What I said was [I]you're designing encounters wrong[/I] if flight is trivialising them. The 'it' was encounter design, the 'it' was not playing DnD in a 'badwrong' way. If you have PCs that can fly, you need to take that into account with your encounter design. Just like you should be taking into account the number of PCs present, their level, and abilities in general. That's what the CR system is all about. I mean; if you design encounters of land based creatures, in the open, with no ranged attacks as a matter of course against flying PCs, I expect your encounters will be trivialised. But from where I sit, thats not the fault of flight, that's the fault of the DM for designing his encounters that way. Its no different to constantly designing encounters featuring nothing but bunched up low HP mooks vs a PC with fireball, or never ending encounters of low HD undead against a Cleric. They're going to get smashed, and it's going to get boring, fast. Encounters are supposed to be (as a general rule) challenging. They're supposed to be designed relative to the PCs that are expected to encounter them (your players). If your encounters are constantly getting trivialised by something as common as flight, you're not really doing your job as a DM. [/QUOTE]
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4-Element monks are the only monk archetype that excels against flying enemies
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