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<blockquote data-quote="Iosue" data-source="post: 5988608" data-attributes="member: 6680772"><p>I think what TCO is saying is that the OSR reflects a certain style of play associated with OD&D, and early BD&D/AD&D. I.e., dungeon exploration, somewhat gritty, high reliance on "player skill" over "character abilities". The fans he's talking about played 2e, but not in that style. Their style was closer to storytelling type games, influenced by TSR novels and the large number of settings.</p><p></p><p></p><p>Playing 3e in a "2e" style would mean they didn't exploit 3e's character generation abilities as much as they could have, nor would they have relied on grid and minis. They would have played it with the same expectations and tropes as in AD&D. No CLW wands, etc.</p><p></p><p></p><p>I believe he's saying they liked the settings and tropes of 90s era AD&D, but they weren't particularly wedded to mechanics. Thus, they made a smooth transition to 3e from 2e, rather than hold out.</p><p></p><p></p><p>Their preference is not 2e in specific, but the general tenor of play of 90s D&D. They'd be just as happy with 3e and their preferred TSR campaign setting (or homebrew derivative thereof). But it's hard to find people who want to play 2e anymore, and the 3e games available may not be to their taste in terms of style of character generation and rule interaction.</p></blockquote><p></p>
[QUOTE="Iosue, post: 5988608, member: 6680772"] I think what TCO is saying is that the OSR reflects a certain style of play associated with OD&D, and early BD&D/AD&D. I.e., dungeon exploration, somewhat gritty, high reliance on "player skill" over "character abilities". The fans he's talking about played 2e, but not in that style. Their style was closer to storytelling type games, influenced by TSR novels and the large number of settings. Playing 3e in a "2e" style would mean they didn't exploit 3e's character generation abilities as much as they could have, nor would they have relied on grid and minis. They would have played it with the same expectations and tropes as in AD&D. No CLW wands, etc. I believe he's saying they liked the settings and tropes of 90s era AD&D, but they weren't particularly wedded to mechanics. Thus, they made a smooth transition to 3e from 2e, rather than hold out. Their preference is not 2e in specific, but the general tenor of play of 90s D&D. They'd be just as happy with 3e and their preferred TSR campaign setting (or homebrew derivative thereof). But it's hard to find people who want to play 2e anymore, and the 3e games available may not be to their taste in terms of style of character generation and rule interaction. [/QUOTE]
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