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<blockquote data-quote="TheFindus" data-source="post: 7647829" data-attributes="member: 75791"><p>I think it would have been possible. For example, one of the hamstrings of the GSL in comparison to the OGL is section 10.1 "Termination". WotC can basically terminate the liscence whenever they wish to do so, which makes planning for 3rd party companies hard.</p><p>You do not have to put something like this in a liscence, though. Instead it could be a timespan of 2, 4, 5+ years, after which the liscence has to be renewed. Other clauses are also possible.</p><p></p><p>Yeah, I guess that some of the things that were said on podcasts and in interviews were inconsiderate. On the other hand, when Dave Noonan said that he enjoys 4E much more than 3e and would rather not play 3e anymore, I know a lot of people that concurred.</p><p></p><p>You are in my opinion perfectly right when you say that 4E threatened people's notion of their game. This is what I have been saying upthread: 4E just plays differently than 3e. For me, in a better way, for others, mmmhh, not so much. 4E just is not their game.</p><p></p><p>And Paizo succeeds in winning those people.</p><p>The question that nobody seems to ask is: How many people would have left 3e without a new edition. And to be honest: I would have. I just had enough. And the people I play with had enough, too.</p><p></p><p>It really is mindboggling that they did not have DDI ready to go when they launched 4E. What a mess that was!</p><p></p><p>Yup, that was the second biggest mistake in my opinion, if not the biggest (together with the OGL). Whoever came up with that should not be working with WotC anymore but should be Paizo's worker of the month, the year, the decade. </p><p>And Paizo is so much better at marketing, too. For instance, how did they manage to get the free advertisement praise in the headline of the ENWorld-PF-Forum. It says: "The PATHFINDER RPG from Paizo Publishing is finally here! Discuss all aspects of the game in this forum!" That sure sounds like a really good product. Finally here! In comparison, the 4E forum states: "Ask questions about D&D 4th Edition rules, discuss the game, and post house rules and fan creations in here."</p><p>See? 4E is a game you have questions about and have to make houserules for. Whatever the "aspects" of PF are, aren't we glad, they are finally here?</p><p>That ist awesome marketing right there! They really do that well, Paizo does. And most important: they talk to their customers and actually answer questions, too. That makes the gamers feel appreciated, which is always a good thing. </p><p>WotC can learn a lot from Paizo in that regard.</p><p></p><p>No, the problem is that they designed game rules that a huge portion of the DnD players did not like, but the other, equally huge, portion really likes. Rules matter, they make the game. By making rules that people like, a designer creates the asset of a game company. You should not loose control over those rules, not for eternity.</p></blockquote><p></p>
[QUOTE="TheFindus, post: 7647829, member: 75791"] I think it would have been possible. For example, one of the hamstrings of the GSL in comparison to the OGL is section 10.1 "Termination". WotC can basically terminate the liscence whenever they wish to do so, which makes planning for 3rd party companies hard. You do not have to put something like this in a liscence, though. Instead it could be a timespan of 2, 4, 5+ years, after which the liscence has to be renewed. Other clauses are also possible. Yeah, I guess that some of the things that were said on podcasts and in interviews were inconsiderate. On the other hand, when Dave Noonan said that he enjoys 4E much more than 3e and would rather not play 3e anymore, I know a lot of people that concurred. You are in my opinion perfectly right when you say that 4E threatened people's notion of their game. This is what I have been saying upthread: 4E just plays differently than 3e. For me, in a better way, for others, mmmhh, not so much. 4E just is not their game. And Paizo succeeds in winning those people. The question that nobody seems to ask is: How many people would have left 3e without a new edition. And to be honest: I would have. I just had enough. And the people I play with had enough, too. It really is mindboggling that they did not have DDI ready to go when they launched 4E. What a mess that was! Yup, that was the second biggest mistake in my opinion, if not the biggest (together with the OGL). Whoever came up with that should not be working with WotC anymore but should be Paizo's worker of the month, the year, the decade. And Paizo is so much better at marketing, too. For instance, how did they manage to get the free advertisement praise in the headline of the ENWorld-PF-Forum. It says: "The PATHFINDER RPG from Paizo Publishing is finally here! Discuss all aspects of the game in this forum!" That sure sounds like a really good product. Finally here! In comparison, the 4E forum states: "Ask questions about D&D 4th Edition rules, discuss the game, and post house rules and fan creations in here." See? 4E is a game you have questions about and have to make houserules for. Whatever the "aspects" of PF are, aren't we glad, they are finally here? That ist awesome marketing right there! They really do that well, Paizo does. And most important: they talk to their customers and actually answer questions, too. That makes the gamers feel appreciated, which is always a good thing. WotC can learn a lot from Paizo in that regard. No, the problem is that they designed game rules that a huge portion of the DnD players did not like, but the other, equally huge, portion really likes. Rules matter, they make the game. By making rules that people like, a designer creates the asset of a game company. You should not loose control over those rules, not for eternity. [/QUOTE]
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